The chaos of the first two issues of Umbrella Academy: Hotel Oblivion begins to find stability in issue #3, and it is a dreadfully pulpy good time. That’s the difference in tone with this story arc and what’s come before. Previously, the stories were very anti-superhero centric, spinning archetypes into mirror versions of themselves. In Hotel Oblivion, Gerard Way and Gabriel Bá leave the superhero pretenses behind and take these scarred characters with super powers and drop them into pulp genre decadence. Gracing these pages are smatterings of crime pulp, sci-fi pulp, and espionage pulp, and it makes perfect sense.
Jace and Tawnk’s bad day just went from bad to worse. The errand Jace thought would be a quick snatch-and-grab turned into a life-and-death encounter with a group of hungry aliens. Thus begins the third issue of Errand Boys (Image Comics), this season’s entertaining, intergalactic science fiction comedy written by D. J. Kirkbride (Amelia Cole, The Once and Future Queen).
Coda is thematically rich. Every turn of the story, every introspective thought, and every dialogue exchange relates back to the core of what’s really happening. Yes, there are big events, chaotic battles cascading with vibrant colors. There are cities with walls and giants! There are rotting Ylf heads that speak. There is raw fuel that creates magic called Akker, but everything is, ultimately, in its simplest form, nothing but background noise to the character flaw of our hero, Hum.
Magic! Adventure! Terror! Romance! DRAGONS! What isn't there to love about Dungeons & Dragons? For the uninitiated: Dungeons & Dragons is a tabletop roleplaying game. Basically, this means you assume the role of a character and then use dice to determine what that character does and how well it goes for them. The game is so wildly popular that it has spawned movies, games, books, and comics for decades. Which brings us to today's offering: Dungeons & Dragons: Evil at Baldur's Gate.
The ‘90s were a simpler time, when the general public still wasn’t 100% sure what computers were capable of, and all that a movie character had to say was, “I’m a hacker,” and suddenly they were the most powerful person on the planet. The '90s gave us movies like Hackers, wherein cracking a computer was essentially a video game, and The Matrix, wherein hacking literally gave you superpowers.