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‘I Play the Bad Guy #6:’ Advance Comic Book Review

In this, the final issue of I Play the Bad Guy, Frank has finally been reunited with his daughter. All that remains is to rescue his other friend from Mazur HQ, and they’re home free. But, of course, it can’t really be as simple as that, and after all the death and destruction that Frank has caused along the way, he’s not getting out without a whole lot more.

I’m not entirely sure how I feel about the ending to IPTBG, but, without giving too much away, I suppose it’s in keeping with the tone of the rest of the comic. It’s been an exciting adventure all the way through and very different from a lot of other superhero comics. I’ll be sad to see it go.

Honestly, at this point, there’s not a lot left to say about the comic. I’ve said most of it already in my previous reviews. The artwork is great, the story is unique, and the way they develop it keeps you constantly interested and engaged over the course of the 6-issue arc. You never know where things are going to go next, right up to the very end. The characters are also a lot of fun. Somehow, Frank remains sympathetic, even identifiable, despite the fact that he kills a whole lot of people, right from the start.

All in all, this is a great comic and worth checking out from the beginning. There are a lot of superhero comics out there, and they can honestly get kind of tiring after a while. So, it’s a bit of a breath of fresh air to see someone completely and unabashedly play the bad guy.

Steven W. Alloway, Fanbase Press Contributor



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