At the beginning of I Play the Bad Guy #5, we’re introduced to two mildly comical guards named Rose and Stern—before being shown the title of this issue, “Rose and Stern Die in the End.” The issue would be worth reading for that alone, particularly since it seems to be a double reference, to John Dies at the End and Rosencrantz and Guildenstern Are Dead.
IPTBG #5 is compelling and worthwhile even apart from its awesome references, though. Our intrepid antihero, Frank, is looking to gain access to a very secure government building, in order to end, once and for all, the Mazur Project, which gave him superpowers—and took his daughter from him. Not only that, after four issues of increasing bloodbaths, he has to gain access without killing anyone, as his new traveling companion doesn’t have the taste for it that Frank does.
A lot of great stuff happens in this issue, and a lot of light is shed on the characters’ murky histories—but the less said about it here, the better. You’ll be much better off reading the issue for yourself to get the full impact of what’s going on and how everything works together. All you really need to know in advance is . . . Rose and Stern die in the end.