Danger Girl suffers from no illusions about what it is and what it’s trying do. It’s not some groundbreaking saga or deep social commentary. It’s pure sensationalism. An action/adventure story with hot girls and explosions. Even better, hot girls causing explosions. Also car chases, gun fights, narrow escapes, and just about every other form of action sequence you can think of. All with hot girls. Did I mention the hot girls?
Danger Girl: Trinity knows that this is the kind of comic it is, and owns that fact. In fact, it positively revels in it. The action scenes are often way over the top, but done with a wink and a nod to the audience. There’s always a little touch of humor in there, be it witty banter, subtle self-referential commentary, or just plain silliness. When two characters somehow survive unscathed after driving off a cliff, rather than letting it go with suspension of disbelief, they deliberately call attention to it by having one of them ask, “Wait, how are we not dead?” and then letting the question pass by without an answer. The story is filled with little moments like that, some of which are so subtle you may miss them the first time around. But, it’s that overarching sense of humor that lets us know the creators of this comic don’t take themselves too seriously and makes it such an entertaining read.
But, that wink and nod that shows they know how silly and over the top they’re being wouldn’t work if there wasn’t real talent behind it. And, there is. It’s very cleverly written, and the artwork is excellent, as well. In fact, that’s one of the things that sets Danger Girl: Trinity apart as a comic. It follows three separate storylines—one for each Danger Girl—in three separate locations. And, each one is drawn by a different artist.
This makes for a very effective contrast, going from a palace in Egypt to a jungle in the Congo to a car chase in the streets of London, all within a few pages. The different backdrops create a different feel for each storyline. It’s less effective, or at least less noticeable, towards the end when all three finally arrive in the same place to finish the adventure together. But, there still manages to be some great locations and cool visuals.
Right from the very beginning of the story, we’re treated to over-the-top action. In the first few pages, Danger Girl Abbey Chase blows up a boat full of Somali pirates, only to be kidnapped by a mysterious prince. Then, full scale attacks are launched on the other Danger Girls in order to prevent them from mounting a rescue. Sydney Savage, who’s on a date in London, is attacked by hired gunmen, while her sister Sonya, who’s trying to bring in a man she’s captured for bounty, suddenly finds herself trying to avoid becoming a bounty herself as she’s chased through the Congo by an army of mercenaries.
Dallas, the man Sonya’s captured, is very much reminiscent of Flynn Rider from Tangled: a charming ne’er-do-well who, when faced with a strong and capable woman, turns out to be not nearly as awesome at everything as he’d have people believe, but who’s still a good guy when push comes to shove. He’s also the source of much of the “wink and nod” self-referential humor throughout the story, and a pretty fun character throughout.
Danger Girl: Trinity suffers from no illusions about what it is and what it’s trying to do. But, at the same time, it’s very good at what it does. It’s a clever, well-written story, with action, intrigue, humor, fun characters, and terrific art. It’s sensationalism, pure and simple. But, if that’s what you’re looking for, it’s a darn good read.