Favorite Comic Book Series: Atomic Robo
Favorite D&D Class: Wizard
Favorite Ice Cream Flavor: Cookies N' Cream
The FBC crew discuss episode six of the fourth season of AMC’s The Walking Dead TV series. Enjoy an audio commentary on the episode "Live Bait" by FBC staffers Kristine Chester, Drew Sirgausa and FBC Contributor Tony Caballero as they discuss the Governor's return and his possible redemption.
A lot can change in 600 years. Fortunately, the Killbook of Gabriel, the former Protector of Amerika, provides all the necessary information to get caught up on that history. Gabriel is a paladin, a genetically engineered perfect soldier created to fight in the Noman War between Earth and the colonies of Mars. Following the war, Gabriel became a celebrity and, for lack of a better word, a superhero until he was framed for murdering officials of the United States of Armtech (USA) and arrested using the killswitch bred into him. Nine years later Gabriel is broken out of prison and is looking for revenge.
Alex wakes up in the morning to a holographic screen and a computerized voice telling him to get moving. From there he has full control over his technology with his mind. He can set the temperature and pressure of his shower, change television channels, and even tell his car and house when to lock and unlock themselves, all with a thought. It's a pretty advanced world, and this first issue shows off a lot of it. While an exact year isn't given, technology favors designs close to the modern day. It's less about the appearance of items and more about the advanced functions they're capable of and how humans interact with them. There was one overpowering question I wanted an answer to at the end of this issue. What the heck do humans do? With robotic servers readily available in your house, never mind a restaurant or a store, and cars that drive themselves, what do people like Alex actually do for a living?
Jasper Fadden had it all: a sweet mullet, a good job at a record shop, and a Veggie Mart within biking distance. That is until he got bit by a vampire and lost everything. (Okay, he got to keep the sweet mullet.) His refusal to eat meat and animal byproducts will be tested like never before as he begins to crave human blood.
Bandette is a story about thievery, justice, small dogs, narrow escapes, and also capes, because all of these things matter to Bandette, a flamboyant costumed thief who is in the game as much for the enjoyment of a good heist as the money. With the help of her loyal friends, the Urchins, Bandette steals valuable paintings, stops other, less sporting, criminals as a favor to Inspector Belgique, and stays one step ahead of her enemies.
I reread the first panel of this issue four times in a row before reading any further, and I laughed every time I read the same lines of dialogue. In one panel, this comic can do a lot.
I can't explain what Pretty Deadly is about. Normally, I like to give an elevator pitch, but how do you sum up a story that's really still in the prologue? I can't even say with certainty that all of the characters have been assembled yet. What I can say is Pretty Deadly is a supernatural tale set in a western setting, and it's going to make you think.
As Halloween is fast approaching, the Fanboy Comics staff and contributors decided that there was no better way to celebrate this horrifically haunting holiday than by sharing our favorite scary stories! Be they movies, TV shows, video games, novels, or anything other form of entertainment, members of the FBC crew will be sharing their "scariest" stories each day leading up to Halloween. We hope that you will enjoy this sneak peek into the terrors that frighten Fanboy Comics!
You're probably thinking, “Really, Kristine? RPGs can't be scary.” While it's true that an RPG system by itself is not that scary, when coupled with the right GM, it can create the perfect storm. While in my case the scariest and creepiest game I've ever played in was a Mage: The Awakening game (All the GM's doing and mostly not on purpose. The full story is recounted at the end of Worlds That Never Were Episode 2), the RPG system that is the scariest in my opinion is the master, Call of Cthulhu. Here's why:
We've all been there. That moment when you have to decide, “Do I keep this? When did I last use it? Will I miss this when it's gone? Maybe I should throw it away . . . Can I sell it?” How we come to this decision varies from person to person. Bad Houses is a story about people's relationship to objects, hoarding, loss, love, and how different people relate to each of these things.
The FBC crew discuss episode three of the fourth season of AMC’s The Walking Dead TV series. Enjoy an audio commentary on the episode "Isolation" by FBC staffers Kristine Chester and FBC Contributor Tony Caballero.