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With JP gone, ITTO only has its last instruction as its primary directive—find people in need.


ITTO’s first stop is the Sunny Days Solar Farm, where it finds it overrun by hostile robots and no humans present. While trying to leave without being noticed, it’s confronted by JP’s reprogrammed ITTO unit. It’s robot against robot in what is a death match, and after a brutal fight, ITTO wins, but the fight has taken its toll: reduced power and internal damage. It finds refuge at a place where a dead human has left a vast amount of information and instructions on where to go next—Western Scotland. ITTO heads on a long track through severe weather and cold. Eventually, the cold forces it to shut down, and it isn’t until spring that it reboots to continue its journey. But will Scotland hold the answers it’s looking for and will it find humans there?

Phil Chapman has taken us on a heartfelt journey with this little bot. Though some of the information it came upon was a bit convenient, I rolled with it. The artist/writer established a nice character arc as each download increased its abilities in an organic way, but the bot built upon its own experiences, as well. And as I mentioned before, the action sequences were well executed. Also, the choice of having a cute robot juxpositioned against the devastation of the landscape honed in on the dystopian nature of this story. But what was this story really about? Family. How a few robots could band together to try and build a community in face of not only impossible odds, but against their own kind. Sound familiar? The open-ended ending was a nice touch.

I would recommend the series for eight and above; however, most kids would not have a problem with this material. Younger readers might be scared for the bot in some instances.

Creative Team: Phil Chapman (writer/artist)
Publisher: Blue Fox Comics
Click here to purchase.



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Madeleine Holly-Rosing, Fanbase Press Contributor

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