The following is an interview with Megan Matelonek regarding her work as a graphic artist and designer. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Matelonek about her path towards a career in the creative arts, why motion graphics appeal to hear as a visual narrative, and more!
Barbra Dillon, Fanbase Press Editor-in-Chief: As a graduate of the College for Creative Studies, you have built an incredible resume as a motion graphic artist and designer. For those who may be unfamiliar with this field of art, how would you describe motion graphics?
Megan Matelonek: In 2014, I graduated from College for Creatives Studies, Detroit, Michigan. Go, Motor City! Since then, I have been fortunate to pursue various artistic ventures, including professional photography, creating GIFs for comic releases, DnD podcasts, and producing film intros and advertisements for short films at film festivals.
Motion Graphics, whether it’s a character, font, or an effect in motion, needs to tell a story, brand, and advertisement. Motion Graphics is a popular form of visual storytelling shown through movement within a short period of time. Over the years, I have seen and collaborated with many projects that tie-in motion graphics. The style and presentation of motion graphics are endless.
BD: Were you always drawn to the storytelling components of animation, or have your creative interests evolved over time?
MM: I’ve always been interested in learning more about animation and have always been drawn to the art of storytelling. When I was little, I loved watching animated television shows such as anime and Saturday morning cartoons on Nickelodeon, Disney, Cartoon Network, and Toonami. I grew up watching a lot of animated films and drawing a lot from replicating the coolest holographic charizard cards to creating flip books of doodles and animations.
From a very young age, I always had the motivation and mindset to want to become an artist. I’ve always appreciated the arts and learned more about different mediums of artworks by visiting art museums and reading comic books. Working as an artist has its rewards and benefits. Animation can be for everyone and has so many unique qualities that anyone can relate to.
BD: Do you feel that the field of motion graphics has evolved over the past 5 or 10 years, and what, if anything, do you see as being on the cutting edge of the artistry?
MM: Motion Graphics has evolved a lot, through commercials, films, and especially social media content. I think the cutting edge is showcasing different stories and mediums that keep a common theme and to grab viewers’ interests within a short period of time whether it’s a couple seconds or minutes. There are a lot of styles you can show in motion graphics, but it’s keeping that creativity and charm from artists that can grab a person’s attention.
BD: In addition to working with your own client base, you also have frequently worked on your own artistic projects. Are there any new or recent projects that have truly inspired you that you’re able to share with our readers?
MM: Recently I’ve been working on short animations through LoopdeLoop (an animation challenge and showcase of animators and artists that make loops through different themes). I also have done photography at comic conventions of cosplayers and freelance work. When I am free, I try to make projects to test my skill sets while having fun making them. You need to have fun to create projects whether it’s a client or a personal project. Work in progress, my goal is to become an Art Director!
BD: If there are readers who are interested in garnering your artistic services, is there a preferred manner by which to reach you?
MM: If anyone is interested I am open through LinkedIn and Social Media: Twitter/X (@mmatelonek) and Instagram (@mmatelonek). I am open to creative opportunities, so feel free to reach out if you’re interested.
BD: Lastly, what would you like to tell readers who want to learn more about your work and follow you on social media?
MM: If anyone is interested, feel free to check out my works on Twitter/X and Instagram. I am always open to trying out new ways to test my skills through motion graphics.
Thank you, Fanbase Press, for giving me the opportunity for this interview.