Things have certainly picked up as the first season of Critical Role’s Prime Video series has moved past their halfway point. As the back half of the season kicks off, events are beginning to unfold as the group of plucky, would-be heroes has continued their attempt to restore Percival’s ancestral home of Whitestone from the villainous horrors known as the Briarwoods. As this season has continued exploring this part of Vox Machina’s story, it’s become increasingly obvious that this show has found its footing, bringing so much of what made the streamed game so rewarding into this medium.

When we last left Jezebel, she had discovered that the unicorn was her Uncle Seamus’ long lost brother, Prince Edward. The young men had parted angrily, as Edward had wanted the adoration his foster brother received from their father. In a fit of jealousy, Edward made a bargain with a witch to give him magic. It is not surprising the witch had a trick up her sleeve and turned him into a unicorn. Ashamed of his actions, he hid in the forest near the marsh for years, and it was only when Jezebel befriended him that the two brothers reunited.

The legendary (at least, in the future) adventuring group known as Vox Machina has returned as they continue their early misadventures. In this penultimate issue, the team continues to unravel a mystery in the city of Westruun -- a mystery that features an old ally, a false imprisonment, and a mighty dragon. After the group dealt with the ancient being in the last issue, they now face an utterly less terrifying, but still important, task: freeing Realmseer Eskil Ryndarien from prison after being blamed for the attack by the mighty dragon Skysunder. This leads to some challenges, as one member of the crew will have to re-open an old wound to find information, something that not even the members of the team they are closest with know much about.

The following is an interview with Trenor Rapkins regarding the recent release of the graphic novel, The Lords of Invention. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Rapkins about the creative process of bringing the story to life, how the story may connect with readers, and more!

Bounty Hunters! Do we need their scum? IDW’s Star Wars Adventures #14 tells us that we do with not one, but TWO stories. These tales feature different sides of their individual characters.

IDW has provided fans of comic book art some wonderful gifts over the past few years. Books of original illustrated stories by legends Jack Kirby, John Romita, Gil Kane, and others have allowed the general audience a backstage pass of how the original, hand-drawn stories appeared before production. This collection has now been expanded by another inspirational creator.

Never mind that the weakened sun no longer kills vampires and that Slayers (well, Slayer, since she’s the only one left) are persona non grata, Buffy’s trying to keep Thess – a Potential AND Willow and Tara’s daughter – alive. Oh, and the newly reformed Watchers’ Council is actually being headed by a vampire. Oh, and Spike is back… so y’know, complicated feelings all around.

Daisy #3 gives us a reunion to root for while explaining some of the mythology behind the story. While the mystery behind Conor’s disappearance is coming to light, the mystery behind Daisy’s existence and purpose feels to be deepening.

Who is your Mr. Right? Are you a gamer? Comic book fan? Like cutting-edge technology? Love action adventure? Teenage superheroes? A diverse cast? Enjoy movies like Free Guy? The Matrix? If you answered “yes” to any of these questions, Apex Comics’ The R.I.G.H.T. Project is for you.

During my review of the first three episodes of The Legend Of Vox Machina, I came away with an overall positive outlook of the show, but with some concerns. The first three episodes served as a look back into the events that happened before the actual play show began streaming to give us an introduction to the characters, as well as a glimpse into the story that would define the moment that Critical Role “arrived:” The Briarwood Arc, which serves as the first of the show’s big character arcs in the form of a revenge plot for everyone’s broody bad boy, Percival.

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