Scott Snyder and Tony S. Daniel’s high-octane series returns as Val, Emory, Bailey (Piper), and the Sundog convoy ride through the Dark PM and continue their mission to bring back the light to a world that’s literally gone dark. And although our heroes are on a new path to save the world, old and new enemies alike will prove too much for some to handle.
Throughout comic book history, readers have seen faraway places and heroes of all shape and size. What happens when you combine Indiana Jones and a post- apocalyptic future? How about spotlighting a corner of the globe that's not normally the focus of a comic book story, so unique that the very creators of the book come from that unexplored part of the Earth? Can a new mythology grow from characters and situations which are out of the ordinary?
The end of BOOM!’s current Buffy the Vampire Slayer series is here! Issue #34 generally ties up some loose ends, sets a few characters off in new directions, and gives the Scoobies a moment of reprieve before the next Big Bad inevitably breathes down their neck.
The more I learn about the characters in Clodagh, the more I want to know about them. In this world of magic and monsters, each of the main characters seems to have a dark and mysterious past, dealing with such things. Details of what brought any of them to this point are, heretofore, scarce, but then it’s only the second issue.
What started as a game between friends became a streaming sensation, a global phenomenon, a legitimate creator-owned content platform, and one of the most successful and impressive Kickstarter campaigns ever. From all of that hundreds of hours of content, years of story, and a massive journey comes the first season of Prime Video’s Critical Role: The Legend of Vox Machina.
Quick recap: With two legendary kings fighting over the land, Bridgette’s idea to meet a third legendary king seemed a tad batty, but then again, why not add another player to the board?
This issue marks the end of Greg Pak’s 3-year tenure on this series, and it feels like a fitting farewell. Befitting a denouement after all the tumultuous events that the crew has gone for, the tension in this issue largely lies in the possible choices of certain crew members, being faced with the possibility of a relatively safe and secure future on the Earth That Was, or one with more of the same shenanigans for the foreseeable future on the Serenity.
So… this appears to be BOOM!’s second iteration of the Angel title, after canceling the previous run in late 2020. With the Buffy the Vampire Slayer books going hard on the multiverse, it makes sense that this particular iteration is set in an alternate universe. As should be expected, some of the basics are still intact while a few characters have been remixed a bit. Angel is still a vampire, presumably with a soul. On top of running his private investigator gig, he’s also a popular actor on a TV show with Cordelia. A bunch of familiar faces turn up, too, so this almost feels like an episode of the show, but through a funhouse mirror.
It seems we've about reached the halfway point in what was originally envisioned for this series by its creator, and with that milestone, we've also reached the end of the current “Possibilty” arc. For a series as wild as this one, this arc was the wildest of them all. It brought American culture - and the ideal of the American Dream - to the forefront, the idea of creating great works that will leave their mark throughout all of history and creating a lasting legacy. This issue was packed with set-ups and payoffs, allowing for a satisfying ending to the arc and several major question marks that will leave us wondering until the series' return in a few months.