Mind MGMT is a seminal work of fiction. Regardless of medium, this is one of the finest works of the past decade, and it was all brought to you by Matt Kindt. To take on the jobs of writer, artist, and colorist in something this complex, with this many moving parts, and t keep up with the consistency of excellence that Kindt does, is nothing short of amazing.
Looking for a new space adventure? Then, I may have found the one you are looking for. A sequel to Descender, we are dropped into a universe where technology has been systematically destroyed by a new religion led by a non-human creature who is referred to as Mother. It is unclear yet whether her power is based on magic, the supernatural, or something else. Humans are outliers on every habitable world that we’ve seen so far, and being caught with technology is punishable by death.
Tabletop RPGs are one of the most satisfying ways to tell a story, and with their recent boom in popularity, bringing RPGs into the comic book medium is an interesting way to show this beloved form of cooperative storytelling in a new light. With the release of the first volume of Die, RPGs are taken to another level, as the idea of a comic about a group of teenagers playing an RPG is injected with a liberal dose of creative fantasy storytelling with a modern twist.
Brian Wood’s Sword Daughter continues to deliver the high watermark for comic book storytelling with issue #7 hitting store shelves on June 5th. Visually stunning. Emotionally intelligent. Shockingly simple. The book continues to surprise this cynical reviewer by delighting all capable directions of narrative without getting stale. I would recommend this book to literally anyone, as it has something to offer readers both young and old.
“The impossible isn’t a limitation—it’s an invitation.” These words, oft-repeated by a number of characters, are the driving force behind Impossible Incorporated. They open the door for everything from time travel to psychic communication to an exploration of the multi-verse—at least in theory. Most of what we get from this comic in actuality is metaphysical philosophy lessons.
“When it comes to horror comics, few artists can measure up to the legendary Bernie Wrightson. Now, after a long hiatus from making comics, Wrightson is back at the drawing table working side by side with acclaimed writer Steve Niles on the more exciting new horror comics of the year – City of Others,” touted Dark Horse’s website for the first issue of this series that dropped in February, 2007.
A few weeks ago, I had the opportunity to review Our Super Adventure: Press Start to Begin. While doing so, my love of the artwork of Sarah Graley was rekindled. So, imagine my excitement when Minecraft: Volume 1 appeared on my radar with Graley's unmistakable style gracing the cover.
This is an extremely well-crafted collection of Bernie Wrightson's artwork that he created while working for DC Comics in the 1970s. The creators of this collection put the attention and detail into the books that his artwork warranted. The reproduction of his original artwork is of such fine quality that one can see beautiful, hand-crafted details from brush strokes to press type.
Something inside me needed Si Spurrier and Matías Bergara’s Coda. The tale of a world with the last bit of its magic dying. The tale of our anti-hero Bard named Hum and his insanely cool unicorn steed, Nag. What started as a journey to save his love Serka ended as a journey in which he was trying to save his soul from the worst version of himself for Serka.