Comics

Comics (2005)

After focusing on the crew on the Serenity in the last few issues, Issue #32 takes us to the other side, quite literally. This is an issue that’s focused on the crew members that were on the other ship, namely Inara, Lank, and Stev. A special guest star does appear, too, which is both a boon to the story and a major continuity breaker of sorts.

Will she make it? We already know what the answer is. We’ve already seen her present tense. The question is, what will she lose or gain by making it? What part of Erica does she leave behind to become Erica Slaughter?

October 7, 2021, marks the release of Far Cry 6, and it's not a moment too soon. With a delayed release, avid fans of the popular first-person shooter series have had somewhere to turn, revisiting the favorite villains from Far Cry 3-5. The three-issue miniseries, Far Cry: Right of Passage, has filled the void by introducing upcoming villains President Antón Castillo and his son, Diego, who is also his successor of the fictional country of Yara.

Nocterra #6 picks up right where the previous issue left off. The Sundog Convoy of Val, Em, and Piper have reached what they thought was hope, but dark forces are always sulking in the background. Trust is betrayed, the monsters are in, and all seems lost in an epic and encouraging end to a fantastic first arc!

Quick recap: Having met up with River and an unusual young girl (Shakti), Emma races against time to save her mother and the rest of the Serenity crew. And perhaps screw around with Blue Sun some, too…

As we head into the last issue of the series, I have to say that it’s been a terrific ride, and I’ll miss this band of misfits who came together to save the universe. But as they say, all good things must come to an end.

Critical Role is back with their usual antics, as the prequel series continues for the story of Vox Machina, world-saving adventurers that will one day protect everyone and everything from an incredible, powerful force. For now, though, they're a bunch of bumbling idiots who haven't quite figured out this whole “adventuring” thing just yet.

Recently, I had noticed on Instagram that a few well-known comic book artists were dabbling with He-Man cover work.  Art Adams just recently posted another one of his brilliant “this is how I made this drawing” posts featuring all of the key characters from the original series.  So, I was really curious to see what the fuss was about and jumped at the opportunity to review Masters of the Universe: Revelation.  This is a prequel series supporting the recently released Netflix series of the same name.

With Mack dead and his wife drunkenly talking to an empty room, Sarah can’t help but feel sorry for her. But her generous nature is put to the test when she discovers Mr. Huang conjuring some sort of spell in front of the vault containing the estate’s antiquities. Ready to fight him, he disarms her and politely apologizes. He adamantly denies being the killer and says he is only there to take back a scroll that was stolen from his organization, The Golden Crane Society. Familiar with the organization and its members, Sarah is relieved to take one suspect off the list. Miss LaFleur, however, is still convinced Dr. Caliban is their prime suspect. That is until Sarah realizes they missed an important clue. Oh, and everyone is still having those weird dreams.

Part of me wonders how long Mike Mignola will continue with Hellboy. Not that I’ll ever get tired of it, because I won’t, but I wonder why the stories continue to be teased out like this. I can understand a strategic desire to keep the IP in the public eye for film and TV purposes, and it most likely still makes money, but I can’t believe that either of those are the sole reason. I don’t think creators like Golden and Stewart, O’Brien, and Robins - some of the best in the business - would keep coming back if it was just for the money. This is a collection of incredible storytellers that Mignola and Mike Richardson have brought together; part of the Hellboy family.

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