Adapting this tale to a visual literary work is no mean feat, and Andrew Dabb does a masterful job. Balancing the narrative between his script and David Cole’s artistry is done very well, and while some minor plots may have been reduced or removed, the story still feels wonderfully full and alive. For someone who’s not read the books in a while, it was great to be able to take this journey again in this new form, and it’s a compelling narrative for anyone who’s jumping in for the first time. The stakes don’t get much higher than Raistlin’s ambitions, where the whole of reality may end up hanging in the balance. Though this volume’s finale is amazing, it’s only leading to a trilogy conclusion that is nothing short of spectacular.
The artwork is similar to the other Dragonlance works, evoking the feel of high fantasy with a subtle, yet engaging, palette reminiscent of the Prince Valiant weekly strips. David Cole does a wonderful job of bringing these characters to life, especially with Caramon’s transformation at the top of the tale to his regaining his natural form in the arena. We get to really see Raistlin’s mind work with every new piece of information he’s given, and Tas is, well, it’s great to see him being Tas.
Any D&D player would be remiss to not pick this title up, as it contains not only some of the most recognizable characters outside of Drizzt and his merry band, but one of the most engaging and heartbreaking tales I’ve ever seen spun out of a module. High fantasy fans will find a lot to enjoy in the cataclysmic events contained within, and those who enjoy family drama will find plenty to like, as well.
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