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Comics (2238)

We're now in the back half of the series, and it's become pretty apparent that the world is totally off the rails. With under 500,000 genies left for the remaining fifty million humans still on Earth, the landscape of the planet has changed so much that it's hard to even recognize what once was. Thankfully, havens like the Lampwick are still safe and untouched, thanks to the quick thinking of its owner; however, as months pass and it becomes impossible to even go outside without risking a swift death, the world slows as the characters we've been following are basically stuck inside the bar.

Previously, on Buffy the Vampire Slayer: With Willow buckling under the weight of the Slayer mandate and spiraling out of control, Buffy was beginning to doubt the strength of their friendship and her place in the team. Meanwhile, Xander was still doing… something with Spike, so that could be bad?

In the Parasomnia series, Cullen Bunn and Andrea Mutti dreamt a world split in two: reality and dreams. The worlds are connected by Grover and the unnamed hero, both searching for a missing child. Grover and Annette’s son disappeared a year ago, while the unnamed hero isn’t sure why he’s searching for a child. In both worlds, evil abounds. Reality contains a dangerous cult, while the dreamworld has the Faceless Queen leading her subjects. What originally was to be contained within four issues quickly overgrew itself with its ambitious story; therefore, after Parasomnia #1-4, the creators embarked on the next part of the story in Parasomnia: The Dreaming God, another four-issue series.

A lot of people live their lives stuck. That’s what Shed is ultimately about. The abyss of being stuck and what that can do to a person. I’m not going to get into the metaphor at play here, because it should be experienced for itself. So, I’ll start again…

Firstly, the name R.L. Stine needs no real introduction. His is a name that’s synonymous with the young adult horror genre that just about every Gen X and Millennial kid read, and his works spanned from more kid-friendly fare (e.g., Goosebumps and The Ghosts of Fear Street) to his scarier and gorier Fear Street series. His works have been adapted into TV shows and movies. The man is a legend. Which is why it was hard to pass up the chance to check out his latest foray into the macabre, a new title published by BOOM! Studios, aptly titled Stuff of Nightmares.

Quick catch-up with the crew: The Serenity crew was split up, with Simon, Inara, and Leonard guarding the monastery on Requiem while the rest of the group checking out a strange ship. After narrowly escaping being blown up by some magnetic bombs, Kaylee, Mal, Zoe, and Jayne discover an Alliance portal on the ship, which begs the questions “why?” and “what for?”

Previously: While the Arthurs were still vying for the claim to the Sword in the Stone to legitimize their claim to England, the gang freed Lear. With the passage of a year and a day since Rose struck off the head of the Green Knight, well, old promises must be kept and paid in full. Meanwhile, Duncan and Bridgette headed off to complete Operation Lethe.

In this last issue of Metal Society, we finally get to the main event: the fight.

Matt Kindt loves the spy genre. It captures shifting allegiances, nefarious doings, and the muddy waters of right and wrong. If used properly, it is the stomping ground for observing heightened human reactions and relationships on both the personal and the infrastructural levels.

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