Readers are in for quite a treat this summer, as Moth Hush - the adorably relatable 13-year-old half-witch from writer/illustrator Emma Steinkellner's critically acclaimed graphic novel, The Okay Witch - is back for another heartwarming adventure in The Okay Witch and the Hungry Shadow. Targeted towards a middle grade audience, The Hungry Shadow serves as a perfect welcome for both new and returning readers in light of the wonderful "recap" at the beginning of the book by everyone's favorite familiar, Mr. Laszlo. (To be clear, he's a dead man, but an alive cat.) In this latest installment, Moth is still coming to terms with the struggles that are all-too-familiar to 13-year-olds . . . in addition to the added challenges of being a witch who is very much still in training. As if that's not enough, Moth must deal with being the constant target of kids' taunts at school, wanting nothing more than to be liked for who she is, rather than feeling like her true self is never good enough. For that reason, when a magical opportunity presents itself to Moth to be more confident, more self-assured, and more popular, why would she pass it up?
Djeliya is a strange and beautiful combination of magic and technology, of traditional folklore and post-apocalyptic cyberpunk. Moreover, it is a perfect embodiment of why Stories Matter.
The following is an interview with Mark Nasso regarding the recent release of the comic book series, Land of the Rats: I Am Soildweller. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Nasso about the creative process of bringing this story to life, how the story may connect with readers, and more!
How did Luke get all of his Jedi training within the three days that he spent with Yoda during The Empire Strikes Back? Further, how did he know how to use the Force in the Wampa ice cave at the beginning of the movie? These are some of the great mysteries in the Star Wars universe, and Star Wars Adventures: Weapon of a Jedi #2 has the answers.
At its core, “Tea Time” is a 40-page exploration of an afternoon/evening with the Scoobies at the Sunnydale High library as they research an arcane artifact called the “Vampiric Altar.” As the Scoobs procrastinate, they conjure up what-if stories that feature Giles as a vampire. Cue bad British clichés. The indignities that poor Giles puts up with… But, do the stories get anything right at all?
A new arc begins in Undiscovered Country, as the team is introduced to the newest zone, Possibility. After the harrowing experience that everyone involved went through in the Unity zone, it seems the entire crew is on edge, unsure of what to expect as they delve deeper into the Spiral of the sealed-off United States.
Where Home Sick Pilots started is nothing like where Home Sick Pilots is currently going. It all started with the question: “What if a punk rock high school band went to explore in an old haunted house?”, and then it became about the haunted house manipulating one of the members of the band. NOW, it’s about humans trying to control ghosts to make mechs work! Yes, this is a ghost-in-the-machine-style haunted house story with punk rockers, and it’s dope as hell.
Wow. Just wow. That was a ride with exactly the kind of cathartic ending I was hoping for. For the last four issues, I’ve been reading in a state of ever-increasing anxiety as this group of dogs, one by one, discovered that their owner was a serial killer. You knew generally how it was going to pan out, but the ride was simply beautiful.