Ben Rhodes, Fanbase Press Senior Contributor

Ben Rhodes, Fanbase Press Senior Contributor

Favorite Book:  Cryptonomicon
Favorite MovieYoung Frankenstein
Favorite Absolutely Everything:  Monty Python

My favorite type of horror is the slow burn psychological style. So, I really enjoyed the two bite-sized morsels of disturbing I got to play this week. Sepulchre and Home are both old-school adventure horror games that have a lot of impact.

To begin, I have a terrible confession to make. I love Star Wars. But, I love the world more than the movies. Even Empire.

Brian Wood and Carlos D’Anda’s series manages to nail the sense of wonder and the feeling that the characters actually live in the world that the movies (all three of them) captured so well. What the comic adds is dialogue that is fluid and natural sounding, as well as political maneuvering and intrigue that doesn’t slow down the action.

The following is an interview with Larime Taylor, writer and illustrator of the new graphic novel A Voice in the Dark from Top Cow. In this interview, Fanboy Comics Senior Contributor Ben Rhodes talks with Taylor about his inspiration for the story, his creative process, and the upcoming plans for A Voice in the Dark to continue with Top Cow.

This interview was conducted on September 7, 2013.

I don’t play a lot of strategy games, and I certainly am not great at them, but I loved XCOM and think you should consider trying it out. The premise is simplistic in itself. Aliens are attacking the Earth. No one knows who they are, where they are from, or why they are here. One thing we know is how we plan to stop them. XCOM is a global organization that is focused solely on kicking ET’s butt off of our world.

George Lucas is crazy. This fact explains the incredible awesomeness of the original series and the incredible awfulness of the prequels. So, when I found out that Dark Horse was producing a series based on George Lucas’ first draft of Star Wars, I was prepared for some craziness.

I was not prepared for this.

Ridiculous Fishing is a simple game about a man named Billy who likes to fish. Now, Billy is not content to fish like the rest of us. No waiting around for hours with nothing to show for it other than cold and sore fingers, a bad sunburn, and two fish that will burn more calories to clean than they could possibly provide. God, why couldn’t we go on a real vacation? Billy casts a line and then proceeds to dodge every fish he can as the lure descends, because the second it hits a fish, it starts right back up. Then, Billy tries to hit all the fish, so he can catch them all. Finally, when he gets to the surface with the dozens of fish on the line, he flings the whole lot of them into the sky and shoots them. With a gun.

For reals.

I really like Think Tank. It is doing a kind of sci-fi that doesn’t get much love, and it is doing it very well. The science here is the bleeding edge of today and the tech of tomorrow, with a strong focus on the importance of responsibility with new inventions. This is not the anti-science writing that Michael Crichton put out.* Writer and creator Matt Hawkins clearly loves and respects science. I have enjoyed every issue of this comic so far. I love seeing David Loren’s attempts to get away from the military lab where he is effectively a prisoner.

In a discussion of Larime Taylor’s A Voice in the Dark, there are going to be a bunch of comparisons to Dexter. This is a good comparison to make, the troubled serial killer trying to live a normal life and having an inside connection to the police and so on. This makes perfect sense, but I think the story owes more to Heathers and Pump up the Volume. There is a strong layer of dark '80s teen dramedy in this excellent comic.

The latest issue of Mind MGMT follows Bill and Meru as they attempt to find answers to Meru’s past and keep to the edges of the upcoming conflict between Lyme and the Eraser. There are some tantalizing hints and interesting character developments sprinkled in with the spy story. In fact, Mind MGMT is exactly what we all thought Lost was: a sci-fi story that has fascinating characters and a deep and well thought out mythology. It is also as good as we all thought Lost was.

BIG SPOILERS (for past issues) BELOW

Gone Home isn’t quite like anything else I have ever played. It is a first-person game about exploring a large home in Oregon. There are no enemies, puzzles, or ways to lose. There are almost none of the standard trappings of a video game, and it is one of the most interesting games I have played in a long time. It also does the absolute best job of any video game I have ever played at telling a complex and compelling story.

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