“Spry, I know this is hard for you. I’m going to give you some good advice, but it may sound terrible. So, bear with me.”
“Eighteen years is a long time to wait for anything. It’s your whole life. But, for my people – for other races – it’s the blink of an eye.”
“It may take you a little longer than your classmates to figure out where you go from here, but your path will be revealed soon. I know this. And, I’m rooting for you, as always.”
“You’re not alone.”
Eighteen-year-old Spry has no place in the universe. A boarding school refugee from a broken home with a dead-end job and no prospects, his only refuge is the card game “Heroes of the Caliphate” (in which Armored Hoplite soldiers seek to capture shape-shifting aliens called Shapers), and his only real friend is a teacher named Niva.
“Dr. Grant was a visiting professor, and he approached me and says some stuff about being destined for greater things. He says that the world is going to need people like me. I thought it was flattering. Thought he was trying to come on to me, really.”
“That doesn’t explain why you dropped out.”
“Someone had to meet Aaron at the airport.”
Baltimore, MD – Present Day. After answering a summons from the mysterious Dr. Grant, Gerald Petworth and Kari James find their assignment to retrieve an asset under DHS guard co-opted by another pair of powered beings . . . sent by the same man who sent them.
“Dozens of crimes committed in the last hour and who knows how many more to come. And, do you know what was missing in all the reports?”
“A sassy sidekick punching things in the face?”
“Yes. But, also baboons. The Mad Monkey has his baboon army back. But, they weren’t seen at any of the crimes. Why?”
“And, this is what bothers you?”
With dialogue like that, it’s no wonder The Red Panda and Kit the Flying Squirrel are one of my favorite discoveries of the last few years. And now, they’re back in another exciting adventure with Part 1 of “Monkey See, Monkey Do!”
“It was 1957, and life was still finding new ways to punch Bonnie in the face. No more playing in the Southern California Orange County shorebreak. No more walks up and down Avenida del Mar. No more sunsets on the pier . . . Things change. People don’t. And, the more things change, the more they stay the same.”
Two years after the fallout from the events of Hit: 1955,Bonnie Brae thinks she’s found safety in the small, seaside town of San Clemente. She’s wrong. LAPD Detective Harvey Slater thinks he’s seen the last of her. He hasn’t. And, both are finding out the ghosts of the last two years are restless.
“She’s right to be worried. I saw on TV that 80% of the children that disappear for more than 48 hours are later found dead and naked in a ditch.”
“48 hours?! But, that’s horrible! How much time do we have left?”
“Well done, Olga, very tactful! Why don’t you tell us about the other 20% instead . . . ”
“Oh yeah . . . I imagine the other 20% are buried, so it takes longer to find them.”
Norman is just like the boy next door. An adorable, little 8-year-old psychopathic killer whose mantra seems to be “Stab first, ask questions later.”
“A fetid pestilence has invaded this city. The organized mobs, already doomed by their own atrocities, have been usurped by an archfiend who now holds authority over their foul and brutal ranks.”
“Let all who serve the dominion of Grendel take heed . . . betray your wretched and mysterious overlord, and you may survive the scourge of my vengeance."
“The weed of crime bears bitter fruit. Crime does not pay!!”
“THE SHADOW KNOWS! HAHAHAHAHAHAHAHAHAHAHAHA!”
When we last left our heroes, Grendel was bearing down upon an unsuspecting Shadow deep within his own inner sanctum, supposedly secure in his secrecy. Not so much, buddy . . .
Fluffy Sin City
Toyburg is a playground with serious issues . . .
Under lemonade rain skies, new Detective Ruxby Bear and grizzled hickorywood Officer Hazzbrow patrol its deceptively colorful streets on their way to Ruxby’s first case: a dismemberment killing of a plushie. The third in a month. Something dark and sinister is stalking the candy-bright streets of Toyburg . . .
“Man did not start the war between good and evil. But, he was the cause.”
“Following his creation of man, God selected a number of his most precious angels to keep vigil over the earth.”
“They were know as the Watchers. His most elite warriors. The greatest fighters Heaven and Earth had ever seen.”
Take one of the most talented artists working in comics today. Add in a pair of video game writers known for their tight and driven action stories. Give them a tapestry that encompasses the entire history of mankind and an epic battle of good and evil. Let them have fun.
You might get 13 Coins out of it.
“Drop your weapon, villain! Or face the pitiless judgement of . . . THE SHADOW!”
“Fond of that name, I see? Well, Senor Sombra . . . only a lucky few can refer to me as “Grendel.”
After his acquisition of a rare antiquity imbued with mystical power transports him back to 1930s New York, Hunter Rose, nee Grendel, deems it his new playground and seeks to unite the Depression-era criminal world under his banner.
The only thing standing in his way is the city’s anointed protector, The Shadow. And, once these two unstoppable forces are set in motion, expect fireworks to result.
“How often do you fly, Kari?”
“I don’t. Outside of these random meetings, I lead a very ordinary life. I don’t need to fly.”
“It’s not about needing to fly. It’s about being free, escaping this madness we live in.
“Once you go up, you just have to come back down and face it . . . Your best bet is to just ignore it. That’s how I escape.”
Baltimore, MD – Present Day. Gerald Petworth and Kari James have been given an assignment: Infiltrate a Department of Homeland Security armored convoy to retrieve a young man being transported under guard to Quantico. But, the young man apparently isn’t what he seems, and neither are Gerald and Kari, as their powers make them more formidable than the DHS Soldiers guarding the convoy.