How did Luke get all of his Jedi training within the three days that he spent with Yoda during The Empire Strikes Back? Further, how did he know how to use the Force in the Wampa ice cave at the beginning of the movie? These are some of the great mysteries in the Star Wars universe, and Star Wars Adventures: Weapon of a Jedi #2 has the answers.
Universe building is a tricky business. As any fan of comic book films can see, success is spotty at best. This goes for comics, as well. With the exception of both Marvel and DC in the 1960s, there have been numerous struggles. From start-ups like the Ultraverse and Crossgen, to established properties the New 52, the comics graveyard is full of failed universe endeavors.
It’s always exciting, as a kid, to discover the origins of your favorite characters. What is even better is when you can identify with these characters. Greater still is when the messages with the stories are optimistic ones. Marvel Action: Origins #2 delivers all of this.
What defines a monster vs. a hero? Is it what a person is or what they do? Dark Horse Comics' Jenny Zero #2 looks at this question in a unique way.
One of the most difficult things about growing up is living up to the examples of our heroes. Parents, mentors, and others can unwittingly create barriers for the generations that follow. This was the premise of the Flash comic book in the 1990s in which Wally West tried desperately to live up to Barry Allen’s ideals. This is also the premise of Dark Horse’s new series, Jenny Zero.
Magic: The Gathering has been around as a card game since 1993. Since then, it has been adapted into video games, novels, and comics. The first comic series was developed almost 30 years ago, and the property has changed ownership numerous times. The latest incarnation is published by BOOM! Studios, written by Jed Mackay and illustrated by IG Guara.
Futuristic science fiction tales in comic books are as old as the medium itself, especially those that show a post-apocalyptic world. Less explored in the current age is a population affected by radiation. (These types of stories were far more abundant in the 1960s.) Stories about how different genders are mutated by this radiation are even more unique. This is the premise of Image Comics’ Big Girls.
What do most horror fans gravitate towards? There are certain ingredients that most would agree with: monsters, witches, and ghosts. Each one of these on their own is intriguing, but all three together? Throw in the backdrop of the impending second World War, and the story is sure be something special.
The first comic book adaptation of Star Wars began BEFORE any film hit the theaters. Star Wars #1, published by Marvel Comics, introduced readers to Luke Skywalker, Princess Leia, C-3PO, R2D2, and Darth Vader. By the time the movie storyline wrapped up with issue #6, the film was a runaway hit. The book was notable in a number of different ways: In the days before home media, it was one of the only ways anyone interested in the story could relive it once the film left theaters. The comic also helped Marvel to keep itself afloat during a precarious time in comics. Without Star Wars, the publisher would have been in deep financial problems. Thus, it’s important to look at the newly released comic book adaptation of Star Wars Episode IX: The Rise of Skywalker, published by IDW Publishing, for its importance in the scope of the series and the industry. In many ways, this book is just as unique and important as its 1977 ancestor.
There is nothing like owning a piece of original comic book art. This is especially true when the work is done by a world-class illustrator. While prices for such things can be exorbitant, IDW Publishing has been doing its best to make pages in their original form - blemishes and all - available to all readers at an affordable cost.