Returning to his home to find his wife and child gone and the apartment in chaos, Sander becomes obsessed with finding them. When Kendal’s daughter, Lizel, arrives and almost shoots him thinking he’s a Guard, Sander discovers that they have been taken to a place called “The Underground.” Run by a radical by the name of Brother Pont, Lizel believes he may have grabbed them as revenge against their family. They come up with a plan to communicate in secret, so as not to jeopardize Sander’s new identity. When Sander returns to his new home in the Guard quarters, he is sidetracked when Terna is brought in for interrogation as is he. But, Blem is temporarily outranked by Sander’s superior officer and Sander is released. Soon after, Lizel confirms Sander’s family is in “The Underground” and Sander sets out to find them. Always told that “The Underground” is a harsh place where people kill each other over scraps of food, what he finds not only surprises him, but shocks him to the core of his being.
The supernatural hunting trio of Abbie, Jennie, and Ichabod are back on the job in this four-issue standalone series from BOOM! Studios. Written by Eric Carrasco and with art by Victor Santos, I think we are in for a treat with this story.
Once again, Skies of Fire creators Ray Chou and Vincenzo Ferriero roared to Kickstarter success with their print campaign of issues two and three. I can even say that I convinced Ray to run this campaign after meeting him at the Long Bach Expo earlier in the year. I’m glad he took my advice, and I’m pretty sure he is, too.
Barely escaping death in a raid, Sander continues to masquerade as Captain Orlin in order to learn more about the Guards and to save his own life. As he meets and talks to them, he is surprised to learn they are just as human and vulnerable as those who live in the Depths. Lantern City has made the Guards a different sort of slave, but slaves nonetheless. He’s also found an unlikely ally in the wife of the guard Captain he killed. But, the Lantern City Council knows that rebellion may be brewing within the ranks of the Guard and have sent Mr. Belm to root it out. Belm is highly suspicious of Sander and sets him up for a suicide mission. Sander now has to choose sides in order to survive: Guard or Depth Dweller.
Mr. Postcard, Mr. Oblivious, Ms. Informed, and Mr. Aloha have descended upon the city of Los Angeles in Damn Tourists #3 to continue their unintentional assault upon good taste and polite behavior all in their quest to find movie stars.
Vindicated, Inc., a successful Kickstarter project, answers the question of how one disabled veteran deals with his PTSD. An action series written and drawn by Gerry Kissell with cover art by Mr. Kissell and Drew Moss, this first issue hits the ground running.
If a revolution has any chance of succeeding, then a person must choose between what he wants and what is needed. Sander, a working-class peon and unwitting revolutionary, faces this decision when he is forced to abandon his family in order to save his life and maintain the ruse that he is a Guard. Driven by forces larger than himself, Sander must now convince his superiors and the other Guards that he is one of their own. Not an easy task for someone with no Guard training or first-hand knowledge of the world that literally exists above his own. But, Sander may have found an ally as he leaps from the proverbial frying pan into the fire by the end of the second issue.
We’re back in Hawaii with our four clueless tourists - Mr. Postcard, Mr. Oblivious, Ms. Informed, and Mr. Aloha - who continue to insult, humiliate, and mildly terrorize other tourists and the local population. In the previous issue, their bumbling had inadvertently solved a major traffic problem. Now, let’s see what other trouble they can get into in their last week in paradise.
Imagine if the Roman Empire never fell. Then, imagine if an entire Roman Legion descended upon the pristine continent of “Nova Hesperia,” a place we would refer to as the Continental United States. In this alternate history, the Romans were the first white men to set foot on the new world, and what they found was not exactly what they expected.
In the desolate, Steampunk world of Lantern city, there are three distinct classes: The Workers; the Guards; and The Greys. The Workers and Guards serve to help the city survive within walls built long ago to protect the population from what is known as “The Desolation.” (The Greys are the upper class that we have yet to meet. ) The Workers, being the lowest class, suffer the most under the hands of the ruthless and faceless Guards. The story focuses on one such worker by the name of Sander. A loving husband and father, he is torn between keeping his head down to protect his family or aiding his brother-in-law in revolt. But, whether it is a difficult decision to make is left to be seen as inaction means a slow death and joining the revolt could mean a quick one.