Favorite Comic Book Series: Atomic Robo
Favorite D&D Class: Wizard
Favorite Ice Cream Flavor: Cookies N' Cream
From Sina Grace, artist of L'il Depressed Boy, Books with Pictures, and Cedric Hollow, comes a story about working retail, the baggage we carry, and moving forward through life.
FTL is a rogue-like space exploration and survival game that began as a Kickstarter earlier this year. You play as a Federation starship with the mission to deliver vital information to the fleet with the Rebel armada in hot pursuit. The interface is relatively simple with you moving crew members from stations aboard the ship and repairing damage while making use of the ship's systems like weapons, shields, and engines to overcome obstacles before jumping to the next star system. The game has some RPG elements where systems can be upgraded and new items bought at stores to increase your effectiveness.
When high school student Chase Cassidy's grandfather suddenly passes on, Chase inherits a storage shed once owned by him. Inside, he discovers a superpowered costume and dons it to become the hero known as Synergy.
The year is 1895, and Boston is inhabited by ghosts (or Protoplasmic Trans-Dimensional Phase Shifters as Tesla calls them). Samuel Hunter, with the help of a spirit medium named Caitlin O'Sullivan and armed with the inventions of Granville Woods, is able to track down, draw out, and destroy these beings, for a price.
In this issue, it's more like Fanboys vs. Fanboys as the Wrecking Crew comes to Comic-Con, or at least the zombie-apocalypse version of it.
Borderlands 2 is the successor to what was one of the most popular new IPs in 2009. Maintaining the same first-person shooter/RPG gameplay as the first, players take on the role of a Vault Hunter on the planet Pandora and have to fight their way through bandits, robots, and alien beasts while looting and leveling to their heart's content. Borderlands 2 surpasses its predecessor in almost every way, delivering the same great combat and offbeat sense of humor with more guns, great characters, guns, varied quests, more diverse settings, and, oh yes, guns.
The following is an interview with Devin Leigh Michaels, creator of the seven-issue comic book miniseries Destiny's Fate. In this interview, Fanboy Comics Contributor Kristine Chester talks with Michaels about her journey to become a writer, her penchant for time travel stories, and how you can help Destiny's Fate by contributing to the Kickstarter campaign for Issues #2 and #3.
This interview was conducted on September 24, 2012.
Archeologists of Shadows is set in a world that is slowly being overtaken by mechanization, the process where organic life turns into machines. According to the Authorities, this is how the gods want it. Members of the Resistance, known as Archeologists, fight back with the Archeologists of Light actively opposing the Authorities while the Archeologists of Shadows look for a means to undo mechanization. Their search led them to Baltimo and Alix, known as the Alter Egos, who supposedly have the ability to contact the gods themselves. When we last left our heroes, they were making their first attempt.
When last we left our heroes, Commander Flick Fleebus had been reunited with his snarky robotic companion, Trion. Rigby came across the Krill modifying a satellite dish, but the Krill attack and the satellite detonates before he can get a close look, leaving Rigby to believe some deadly breed of insect has invaded the neighborhood.
Humans create robots, robots are mistreated, robots take over and kill/enslave the humans. It's a story we've heard dozens of times before, but Non-Humans takes the core of this concept of humans creating another race in a whole new direction. The world is not quite right. By 2041 humans share the Earth with their progeny. Non-Humans (NHs) are action figures, stuffed animals, mannequins, any non-living thing that humans give life to through imagination, thanks to a disease that has infecting the entire population.