Favorite Comic Book Series: Atomic Robo
Favorite D&D Class: Wizard
Favorite Ice Cream Flavor: Cookies N' Cream
IF-X: Halloween is an anthology comic/story series set in different themes and this month's is, appropriately enough, Halloween.
There are monsters hidden among us. The supernatural community is made up of eight factions: werewolves, vampires, angels, demons, warlocks, trolls, banshees, and gorgons, and they all coexist and keep themselves hidden from humanity thanks to a joint council set up centuries ago; however, whenever a new leader has to be chosen for the council, the groups engage in Epoch, a tournament fight that pits champions from each of the factions against one another until only one is left standing.
While that base concept sounds pretty anime inspired, there's a lot more going on in Epoch than just supernatural throw-downs. There are mystery/conspiracy elements to Epoch which break up the flow of the combat nicely, and at its heart we have Jonah, a man who is trying to find his place in this strange world once the curtain is peeled back for him.
If you've never seen the film or read the short story before, Dark Country is a horror tale centered around some newly weds making their way across the country. The horror in this book is subtle and patient, which creates a somewhat slow start but leads to some great payoffs later in the story.
Wild West meets zombie apocalypse. That's Death Springs in a nutshell and it works, it really works. Death Springs takes the best of both genres and blends them more seamlessly than most combos. The first issue is, as always, setup with the first half being a typical western tale of a sheriff vs. a gang of outlaws, which takes the time to introduce the residents of the town and lay groundwork for what's to come.
This month, Sparrow & Crowe takes a break from the Demoniac of Los Angeles to tell several tales in the spirit of the holiday. The Halloween Special contains four stories told by the usual Sparrow & Crowe creative team, former writers for Wormwood, and newcomers to comics. The entire issue is largely in black and white with a few colored pieces at the start of the stories and in the Gallery section.
When last we saw our heroes, Commander Flick Fleebus and his robot companion Trion were preparing for an all-out war to retrieve the Nexus Sphere from their enemies, the Krill. Meanwhile, bug exterminator Rigby Pinkerton was getting ready to wage his own war against what he perceived to be a bug infestation but was, in fact, Flick and the Krill armada.
For a first issue, Ghost #1 is confusing. It feels like there's a piece missing and many scenes take a page or two to figure out only for them to move on to another equally confusing scene. I later learned that there was an Issue #0 which started off this series of Ghost. Excepting the DC New 52 #0s, most #1s find a way to incorporate anything vitally important from Issue #0, so as not to discourage new readers. Ghost does not do this. Despite the fact this is the “first” of a “four” parter, go back and read Ghost #0, so more of the story will make sense.
His name is Cross. Jahan Cross. Agent in service to the Empire. Cross undertakes deep stealth missions to uncover corruption and stop threats to the Empire with the help of Imperial Intelligence's latest gadgets and weaponry.
Skulking through shadows, lining up your perfect kill, and, oh yeah, freezing time and teleporting across rooms to your heart's content. Dishonored is another in a growing trend of assassin games, but it offers plenty of new concepts to the genre. After the Empress is murdered and the blame pinned on you, her protector, you don a mask and set out to eliminate those behind the conspiracy that killed her and ruined your life, one by one . . .
After the rousing success of Womanthology: Heroic, it comes as no surprise that additional volumes would release or that they would be just as good. Unlike Heroic, Space is being released in individual issues. I actually prefer this format, even if the full volume looks nicer on a bookshelf. It's a lot easier to pick up an issue and read three stories instead of the dozens right after one another, and the issue still include the same great comic creation tips, bonus artwork, and information about the authors as the complete volume.