Favorite Comic Book Series: Atomic Robo
Favorite D&D Class: Wizard
Favorite Ice Cream Flavor: Cookies N' Cream
Fanboy Comics Senior Contributors Jason Enright and Kristine Chester share their feelings on Image Expo 2013 and the future of Image Comics following the event.
When Eric Stephenson took the stage at the Image Comics Expo keynote, we had no idea just how many creators and new titles we'd be treated to that day. Between the keynote presentation and the subsequent interviews with each of these creators, there was a lot of information thrown out there, but let's focus on the exciting, new properties at Image.
The New Marvel is a series that looks at the changes that the mega-comic empire made following the events of Avengers vs. X-Men and the impact that those changes have on the stories of Marvel NOW! Six issues (or more) into each Marvel NOW! title, we see what our favorite characters are up to and what to keep an eye out for in the future.
Once upon a time there was a team of teenage heroes called the Young Avengers. They fought off time-traveling warlords, dark avengers, and Skrull Invasions alike until one of them was killed and they disbanded. #Necessary backstory #Quitting the team
Despite good intentions, Wiccan tries to solve Hulkling's problems the only way he knows how - with magic - but there's no such thing as a spell without a cost. #Oh, Billy #Magical mayhem
Now facing an enemy like never before, six young heroes, Wiccan, Hulkling, Hawkeye (not the Hawkguy), Miss America, Loki (in a child's body, it's a whole thing), and Noh-Varr must come together as Young Avengers. #New team, same problems
MINOR SPOILERS BELOW
Kobolds have long competed with goblins for the bottom of the monster food chain, but no longer! This latest Player Companion from Paizo Publishing gives an inside look into the workings of kobold kind, explaining their connections to dragons, love of traps, lifespan, different tribes within Golarion, and far more! Unlike some of the Player Companions, I can see this one being especially useful to GMs with its focus on traps, dragon worshipers, and making these typically low-level monsters far more dangerous to an adventuring party.
In the world of Mouse Guard, mice have a society, a collection of medieval towns that make up The Territories. While the Guard are off driving away predators and securing safe pathways for merchants, the mice of the Territories work hard in their own way and deserve some entertainment. This is where the biannual story contest at the June Alley Inn in Barkstone comes into play.
Castles. They're far more than a collection of stone and mortar; they are the setting of legends. The meeting place for a group of knights, the final battlefield of a war, the neglected dark fortress that houses great evil; castles come in all shapes and sizes and each of them has a story to tell. Castles of the Inner Sea tells the story of six fantastic castles for use in your Pathfinder campaign.
Ellie and her friend Riley are sick and tired of Boston and its safe, militarized zone and strict rules, and they are looking for a way out; a way to join up with the Fireflies, an anarchist group trying to change the world. Ellie and Riley find themselves in the middle of a firefight between the two groups and, well, you'll see.
With the Akane and Ainu people at one another's throats, Kani, a girl with a foundation among both groups, offers to act as the intermediary and join the Order of Akane; however, on her way to meet with the rest of the order, she is tricked into the claws of some of the Yokai (demons) masquerading as the order of Akane.
Amala is an assassin, the greatest in the land, and she's been sent forth on a suicide mission; one that could lead to another war between the Modifier and Purifier peoples. Little does she know, this is but one layer of a much larger and more complicated game.
The year is 2065 and technology has developed to a dangerous level of dependency when a phenomenon known as bleedback starts, a seepage of virtual reality into the real world. Andrei is brilliant when it comes to robots, but instead of taking a legitimate position he finds himself working as a breaker, a specialized hacker of robots, when the wrong job comes along resulting in his daughter being kidnapped by a shadowy military group and Andrei starts to suffer from the effects of bleedback.
Bleedback – The End is Nigh is a 30-page, full-color comic and is the first of a five-part story created by writer Scott Nihill, editor Riley Adams, artist Giovanni Valletta, and colorist and letterer Jeremy Mohler. While issue #1 is complete, the team is currently raising funds for later issues in the series through Kickstarter.