The fourth and final (for now, at least) chapter in this tale of surveillance, paranoia, and ultimate power ends in an epic showdown for control of the city—which leaves much of the city in ruins by the end of it. Ben, our intrepid hero who can control all of San Francisco’s systems with his mind, faces an army of drones sent to bring him down. As the minds behind the entire surveillance experiment go after not only him, but also his friends, people he cares about, and innocent bystanders, Ben is all that stands between them and a total police state.
The adventures continue for the brilliant WWII hero/superhero, displaced in time. Volume 1 saw Captain Midnight on the run in a world he didn’t understand. The new volume, Brave Old World, has him trying to acclimate himself to that world and get a feel for what’s going on around him.
The Almighties: Recharged, Reloaded, Reduxed is a 12-page preview comic released for Free Comic Book Day; however, those 12 pages have 3 writers, 5 artists, 4 colorists, and 2 letterers. There are 5 different sections, each focusing on a different member of the superhero team, The Almighties, and each section/member has a different artistic team behind it. In short, this very short comic has a whole lot going on in it.
That Bulletproof Kid is an indie comic from Australia that’s (so far) about balancing the life of a superhero with the everyday responsibilities and expectations of being a teenager. In that respect, it’s somewhat akin to Spider-Man; however, while the web-slinger is a full-fledged superhero, Anthony “Anth” Fischer is merely a sidekick. So, not only does he have to take guff from his friends over the inexplicable and, at times, anti-social behavior that results from having to deal with his superhero duties instead of real life, he also has to endure chastisement from his boss, the Crusader, when his real life interferes with his superhero duties.
When I first reviewed Magnus, Robot Fighter Volume 2, I thought it was pretty much the best thing ever. It had that undeniable cheesiness that makes '60s comics so much fun, combined with . . . well, robot fighting in the year 4000 A.D.
So far, Mayday is proving to be a rather different adventure than the previous Danger Girl story arcs. We’re two issues in, and, so far, the actual Danger Girls haven’t appeared yet: only Natalia Kassle, the Danger Girl who went rogue years ago and was subsequently killed in action.
It’s been over two months since the last issue of Velvet came out, and, in that time, especially with such an intricate plotline, it’s entirely possible the reader may have lost track of exactly what’s going on. Fortunately, this issue is less a direct continuation of the ongoing sequence of events, and more background. We get to see flashbacks to Velvet’s early days in X-Ops, as well as her recruitment and subsequent training. In short, after spending several months getting to know this woman through her actions and reactions in a series of heightened circumstances, we finally get a good look at just who she is and how she came to be.
On the one hand, Murder Mysteries seems like a rather mundane title for a story like this. It makes it sound very run of the mill and doesn’t even begin to encompass the world in which this story takes place—a world outside of time, space, and humanity. At the same time, though, I can’t think of a more apt title it could have.
Weird Fantasy was a sci-fi anthology comic of the 1950s, aimed mainly at the teenager/young adult demographic. This collection brings us the first six issues: #13-17, and #6. There’s a logical reason why the first issue is #13, and Wikipedia says it has something to do with saving money on postage. It does not elaborate further. This has no bearing on anything, but it amuses me to no end.
It’s been over four months since the last Danger Girl story arc ended. Now, finally, we begin a new one with “Mayday.” This first issue has a few jarring differences from the usual Danger Girl comics, though. For one thing, it barely has the Danger Girls in it at all.