The Pathfinder RPG is now 7 years old and, in addition to the core rules, has had several new books that offer new player classes, abilities, and monsters, but there has never been a book that revisits those initial rules and re-imagines them. That is, until now. Pathfinder Unchained is a compilation of variant rules that allows you to customize your Pathfinder game in unique and interesting ways. To borrow a little comic book lingo, it is not a reboot or retcon of the Pathfinder Core Rulebook so much as it is a “What If?” The designers have taken a critical look at some of the choices from the core rulebook and offered alternatives that seek to ease play, simplify complicated mechanics, or just offer something cool and new that may not have been imagined at the release of the original core rules.
As your dropship lands, you can hear fighting in the distance, the bark of machine guns, and the shrieks of launched missiles. Your worries and fears slip away as you hear that familiar mechanical whirl of servos all around you and stand up, a towering behemoth made of metal and weapons that will turn the tide of battle, a mech.
Syrinscape produces apps that provide amazing, highly immerse soundtracks for use in your Roleplaying Games (RPGs). Fanboy Comics' Jason Enright wrote a great write-up of the Fantasy Player, but it is by no means the only toy Syrinscape has available.
As a gamemaster running roleplaying games, there is a lot to manage at the table. You have to keep track of player actions, non-player character (npc) actions, all of these characters' health and spells or once-a-day abilities, and, on top of that, make sure you tell a good, entertaining story which is the most important part. It is no wonder that many gamemasters are turning to computer-based tools to help them manage some of the minutiae of gaming. Luckily, Hero Lab, the software program that helps gamemasters craft characters and monsters for their games, has now turned their sites to helping gamemasters run their games, as well.
The night of your roleplaying game has finally come. This is a big night. Your players will be fighting a Red Dragon, one of fantasy roleplaying’s most epic and iconic foes. You have studied the stat block, prepared your gaming table, and even painted a red dragon miniature. The players gather and the fight begins, but between the dice rolling, the descriptive text, and the player’s describing their actions, there’s silence. Sure, it is a tense silence as the players wait for the dragon’s next move, but still silence fills the gaps. How can you make this night even more perfect and even more unforgettable?
Adventure Gaming was all but dead until Telltale Games' The Walking Dead: Season 1 revitalized it with a new focus on choices made that altered the story. And now, Telltale isn't the only name out there working on fantastic, immersive stories where choice is the gameplay. Meet The Detail by Rival Games Ltd. whose comparison to Telltale Games was inevitable, but the two are about as closely related as saying Skyrim and Modern Warfare are similar because they both use first-person perspectives.
Water, earth, fire, and air, the four elements are ubquitious in fantasy. Wizards throw fireballs, a priest makes use of blessed holy water, the druid controls the winds themselves. The Pathfinder RPG has taken this idea a step further with playable races that are bonded to a particular element through the blood of genies. The Geniekin are beings born from the combination of a mortal race and a powerful being from one of the four elemental planes (a plane being sort of like a whole other world with its own specific rules.) Passionate and arrogant Ifrits represent fire, strong and stoic Oreads reperesent earth, agile and secret keeping Sylphs represent air, the aquatic Undines protect nature and represent water, and the charming Suli are beings with a flexible connection to the elements.
Golarion, the main setting of the Pathfinder RPG, is a detailed and fully developed world. Anyone who has ever played one of Paizo's adventure paths or cracked open a book outside of the core releases can tell you that. While in the Player's Handbook the gods are a passing mention. A name, an alignment, their portfolios (their heavenly domains such as the goddess of the sun or the goddess of madness), their Domains (a special set of bonus spells a Cleric or Paladin worshiper could select), and Favored Weapons. In other words, only the absolutely necessary mechanics.
On one hand, this is great. It allows players to make their character's god or goddess their own, but a little bit of details can go a long way to portraying a religion and exploring deeper themes for a religious character. That's where this book comes in.
Pathfinder Legends is a new audio drama from Big Finish Productions that takes listeners to the town of Sandpoint for an unforgettable adventure inspired by the Pathfinder Roleplaying Game. This first episode, "Burnt Offerings," is based off the first chapter of the Pathfinder Adventure Path Rise of the Runelords and follows the iconic adventurers Harsk, Ezren, Merisiel, and Valeros as they discover a mysterious evil festering beneath the small town of Sandpoint.
For as long as she can remember, Jodie Holmes (Ellen Paige) has had an invisible companion, some otherworldly entity tethered to her that she calls Aiden. While he has a mind and a will of his own, Aiden is bound to Jodie and can grant her extraordinary abilities, allowing her to see what he sees, heal the sick, and channel the dead; he will defend and kill for her, as well. Beyond: Two Souls is the story of Jodie's extraordinary life from a little girl to a grown woman told in a nonlinear fashion, bouncing back and forth and connecting events, even those separated by over a decade.