The creators of this series realize that they can’t go to the same trough every time. So, when they hit a certain sequence - an absolutely vital sequence not only in the story, but in Erica’s development as a child when inducted into the Order of St George - they had to make it feel different. Um . . . holy crap, did they make the right decision.
We last left Andy, Effy, and the survivors of the attack on Sampson fleeing the planet; however, the villagers who fought against the vampires had a secret of their own: They were robots designed to look humanoid and be able to hide in plain sight. This was a huge surprise to many, causing some serious morale problems. Back on the mining colony of Dirishu-6, Tim and Driller the Killer team up to face off with Mother’s sister.
Another issue of Undiscovered Country is here, and the zone of Possibility has become one of the most interesting zones of the entire series. In just a few issues of this arc, we begin to explore more about what America is in this new version of the sealed-off United States, and more about what it was to be American. Through creative works, America manages to gain a foothold in culture, spreading far and wide until its influence was unmistakable. Recreating that creative American exceptionalism is the task for this team as they continue to walk the Spiral, the path that will lead them to their goal of finding a cure for the deadly Sky virus, and finding out more about a nation that has been isolated for many years.
Cross-media sensation Die returns for another issue of what could be one of the most interesting (and most depressing, in a good way) comics on the market. The group is still attempting to make their way to the center of Die to get themselves out of this nightmare-fueled game and back home, while fixing their mistakes along the way. It's here that the group navigates the ultimate landscape of table-top games: the dreaded dungeon. With the undead remnants of their trapped former friend in tow, the group continues their journey, despite everything that's happened between them - not only in the years since their return from the first time they were trapped here, but in the time since their return, of which there has been much.
With three mysterious deaths on their hands, Sarah and Miss La Fleur each have their favorite suspects: Sarah believes Mr. Huang is hiding something, and Miss La Fleur is convinced Dr. Caliban is the most likely suspect. It seems Mr. Huang was extremely interested in bidding on a Chinese scroll with supernatural properties at the auction; however, Miss La Fleur had interrupted Dr. Caliban while he was in the middle of some sort of ritual.
I wanted to write a review of The Secret Land #1. I had a little extra time one day, and I decided to read it. The title didn’t really grab me, but the book itself did. I was engaged in this love story between two people who had played different parts in World War II, but were still active even though the war was over. She was going undercover, and he was going out to sea. They have a special connection, inexplicable really, so some months later when he gets word that she’s died, he knows it can’t be true, even though he’s devastated. And he’s correct: She’s taken to a secret island, where the remaining Nazis (Yes, there are always remaining Nazis.) are trying to gain some kind of weird, H.P. Lovecraftian power.
Cullen Bunn is one of the most well-known horror writers in comic books today, and his stories are dramatic. They tend to be pretty serious and very rarely indulge in humor, which is what makes this issue of Black Hammer: Visions such a delight. Cthu-Lou is one of the more genuinely ridiculous creations from the Black Hammer-verse which also makes him one of the most joyful. He’s a blue-collar plumber with the head of a Cthulu monster. There was also Cthu-Louise who was equally as delightful.