Hypernaturals is as quirky as the concept sounds. The world is artfully presented using the Quantinuum, which delivers a summary of events as a news report and expounds upon information when necessary, similar to S.H.A.D.E.NET in Frankenstein Agent of S.H.A.D.E., but the Quantinuum knows when to get out of the way and let the story tell itself, while keeping other world-building content completely separate from the main story. Though the characters find themselves in a few ridiculously absurd situations [say, half of a BKV's Saga (it's totally an acceptable rating)], they accept it as fact and handle it in such a manner to make what could have been an annoyingly over-the-top plot point into a charming event. After the first surprise or two, I accepted that Hypernaturals is going to throw these curve balls and began to understand the different elements it is bringing together.
The veteran Hypernaturals are instantly likeable and come across as much more than the sum of their respective powers, which are nonetheless neat and unique takes on even classic power sets. Sticking with the theme established in Issue #1, Hypernaturals #2 includes a flashback scene, but this one is all about some of these veteran characters and is enough of a charmingly wacky scene that I'd recommend reading this issue just for it. Unfortunately, the wash-outs come across as stereotypes, but with a little more focus on them, I believe they could become just as interesting as Bewilder, Inkwell, or the other veterans.
If you're looking for a quirky science-fiction/superhero hybrid adventure story, wanted to confirm its half a Saga absurdity rating, or really wanted to see what an interview with a class 10 intellect would look like, this is an issue you've got to check out.