Winter is coming.
Okay, so winter’s pretty much been around for a long, long while, and there are no Direwolves or Dragons, but there is some awesome storytelling going on in Chuck Dixon and Butch Guice’s post-apocalyptic tale of a world gone polar.
The Captain has gone missing. But, we’re not going to talk about that just yet.
That seems to be the theme in the first issue of Cap Stone. In fact, the titular hero does seem to be missing for every page of this issue. Instead, we are treated to the secrets of a woman who knew the Captain. There’s really only one way to experience the book, and that’s through the Madefire app.
Where is the Massive? Where is Mary?
The fourth trade of Brian Wood’s epic, post-environmental disaster has us wondering these questions and more, as we follow the doomed captain around the world yet again in search for the elusive sister ship to the Kapital and the biggest mystery in this epic series.
Let me start by saying that this is one of the most fantastic books I’ve read this year. I’ll likely also end with that same phrase. (I will NOT copy/paste, it’s good enough to type it twice.)
What if Tarantino made a comic book? That’s what it feels like when you hit the first page of this collection. You’ve got the titular heroes' rocking threads making them colder than ice, with the attitude to match, the first scene (in a church) is delightfully irreverent, and there are times you can almost feel blood dripping off the page.
When I saw a chance to review the first issue of an Uncle Grandpa book, I was fit to fly like Realistic Flying Tiger! If you’re a fan of this whacked out cartoon on the Network of Cartoons, then you’re in for the same kind of crazy, mixed with side-stepping reality you’ve come to enjoy. If not, grab some peanut butter and I’ll explain.
I don’t think there’s much that I could write about Stan Sakai’s masterwork series that hasn’t been said. The man is a legend who has won countless awards for his work, including ones for the educational content of this series.
Most comic fans are more than familiar with this long-eared Ronin, but before checking out this beautiful edition, though I had heard of the series, I had never sat down and gotten to know what this story truly was.
The Borderlands games are great, filled with crude laughs, lavish bloodshed, and insane variations of loot. The art style fits the tone wonderfully, and it’s carved a fun niche in the gaming world, except for its storytelling. The team at Gearbox definitely upped the level in the sequel, but some of the things added to the first game’s characters felt a bit . . . tacked on. And, managing to get all four vault hunters into the action seemed a bit forced. Why is this important? This series was meant to do more to flesh out these characters who were mostly weapon loadouts in the first game, and in the same way as with the sequel, some things feel a touch odd.
Balders Gate, a place where anything can happen, and often does. As an avid D&D player and DM, I’ve been through this titular town a great deal, not to mention how many rats met my boots in the video games. Set in the Forgotten Realms, there’s a history and wealth of characters that could pop in for some fun.