Not much happens in Issue #3 of Klaus from Grant Morrison and Dan Mora. This is the shuffling of the deck. A few elements are revealed, but even the interstitial moments seem to lack a strong, distinct voice that generally makes Morrison’s stories jump off the page.
It’s a fun premise, and I enjoyed the first two issues. I felt less involved in this issue than I have. There has been a joy to the action, a creative burst of energy which slows here. Morrison excels at recreating myths of all kinds - from Superman to Batman. At his best, his writing is permeated by fanciful storytelling gamesmanship; you can feel the joy he’s getting out of creation. This feels like a rest from the forward movement to let some new ideas settle in. We’ll see where it takes us. Thankfully, Mora’s art is really quite lovely. He brings to life this fantasy village, grounding it in the reality a story like this needs.