Providing art for the stories, titled Concealed, Complication, Syllabus, and Communication, are artists Paul McCallan, Stan Chou, Adrian Crasmaru, and Jay Hernandez. Each artist has their own unique style and use the black-and-white minimalism in different ways. It is obvious to see the various artists’ strengths and where they have room to grow, and Innovation is a great creative place for them to hone their skills. Chou is the only returning artist, and, even better, his story is a continuation of the story he drew from the first issue. Once again, his art was my favorite, and I felt the strongest, though this is a subjective opinion and may be different for others. The stylistic differences fit with the various stories, and some of the artists appear more adept at sequential storytelling than others, but, again, just like the infinite amounts of testing done by R.S.D.L., this is the perfect vehicle for these artists to explore their abilities, to take risks and to see what they are capable of, and to learn their strengths and weaknesses. As Innovation continues to evolve, it will be interesting to see how and if the numerous stories begin to play into one another and to see what other sci-fi scenarios Locher will engineer deep inside the labyrinthine hallways and laboratories of R.S.D.L. Innovation shows us the possibilities of science and ingenuity and reminds us of the power, danger, wonder, and terror of technology.