The eponymous character in Ghost has been around for a bit – nearly twenty years – and this issue marks the beginning of a new monthly series featuring the character. This zero issue collects a three-part story originally serialized in Dark Horse Presents #13-15 earlier in the year.
I don’t understand why we don’t have more anthology comics out there. Comics grew up on anthologies. Some of the most prominent characters in comics appeared first in anthologies. I do like regular ongoings, too, don’t get me wrong, but a good anthology allows creators to try small, wild stuff and allows readers to try out a bunch of creators.
Dark Horse Presents #16 is a sterling example of what an anthology comic ought to be.
It’s another double-sized, double-priced Transformers adventure, following on the heels of the annual of Robots in Disguise’s sister series, More than Meets the Eye, which hit a few weeks back. If you are going to read both annuals, More than Meets the Eye’s technically comes first, but it is not required reading if you are on the fence or just not following that series. Likewise, readers of More than Meets the Eye will find some background in this annual relevant to recent plotlines in that series.
The main storyline of Robots in Disguise – the reconstruction of Cybertron in the wake of the Great War – gets a vacation for a one-and-done story that continues the roaming saga of Optimus Prime and a handful of others. In deep space, Prime pursues the truth behind a deadly plan hatched by the Decepticons’ greatest scientists, Shockwave and Jhiaxus.
With the first volume of City in the Desert, author and artist Moro Rogers delivers a charming, debut graphic novel, whose flaws I found easy enough to forgive, considering the whole. Rogers whisks readers away to the city of Kevala (which, you might have guessed, is in a desert), a bastion of flintlock fantasy civilization in a barren and monster-ridden landscape. City in the Desert is the tale of Irro, Kevala’s last working monster hunter, and his assistant Hari, who has a tail, earning her no end of spite from most Kevalans besides Irro himself. The pair make a fine living thinning the monster population surrounding Kevala in these hard times, at least until the Way of the Sacred Peace comes along and offers a permanent solution to the monster problem.
If you have ever heard of the Golden Age series Crime Does Not Pay, I’d wager it’s in relation to the Wertham-era outcry in the 1950s over the content of comic books and how that content was ruining a generation of youngsters. Crime Does Not Pay was possibly the most popular comic of its kind, which put it in the line of fire despite (as you might guess from its title) the preachiness of its anti-crime message.
The newest two-issue arc of the always-entertaining Star Trek ongoing revisits one of the most classic of The Original Series' concepts with "Mirrored," a story based on the episode "Mirror, Mirror." You know, the one where Kirk finds himself in an alternate universe where Spock has a beard and everyone is evil? In case you weren't quite sure, Zachary Quinto's Spock sports a goatee on the cover, and goatees, as we all know, have been the signature of evil twins for the last four decades.
Nowhere Men appears to be the story of four men who jointly created and operate World Corp., a super successful, multinational corporation that has, presumably, changed the world through numerous revolutionary consumer products. Each of these men is a scientific genius of some kind, or purports to be so: Dade Ellis, a neurobiologist; Simon Grimshaw, a geneticist; Emerson Strange, an inventor; and Thomas Walker, a theoretical physicist. The idea that their disparate specialties can combine to do great things isn’t much of a leap, though from what we see of their personalities in this first issue, it does seem a little remarkable that they didn’t kill each other the first time they were in a room together.
In certain circles, My Little Pony: Friendship is Magic #1 is one of the most anticipated comics of the year. Springing from the animated series that has gathered legions of fans, this is a comic that IDW clearly plans on selling in droves; the number of alternate covers – some of which are quite amusing – are testament to that.
Golden Age comics can be easy to dismiss out of hand as being primitive or infantile, churned out by creators who, while skilled, really didn’t want to be in comics and for an audience that, publishers assumed, was ten years old at best. The first four issues of Forbidden Worlds, collected in this edition, do not fit this mold; many of the stories contained herein are actually quite good, and there is some outstanding art to see.