The following is an interview with Tony Donley, the creator of the new comic book series Albert Einstein: Time Mason. In this interview, Fanboy Comics Contributor Tim Palmer chats with Donley about his inspiration for the time-traveling genius, his plans for the comic book series, and how Tom Selleck fits into the equation.
This interview was conducted on August 12, 2013.
A Cold Season, written by Alison Littlewood, is a spine-tingling horror novel revolving around Cass, a woman who is trying to start a new life for her and her son Ben after the death of her husband on the front lines in Afghanistan. She settles on the idyllic town of Darnshaw, needing only an Internet connection in order to run her website design business. Soon after moving to Darnshaw though, she slowly realizes there’s more to the town than meets the eye. Almost immediately after moving in, Cass finds most of the locals to be none too pleasant, and Ben starts acting out, becoming extremely hostile towards her, lashing out at her verbally and physically. Soon, Cass is locked in a battle with evil for her son’s life.
I want to begin with this: No, George Lucas did not, in fact, rape your childhood. No matter your opinion of the prequels (For the record, I think the first two are abysmal while the third one is sort of watchable.), their quality level did not affect your childhood in any real way. The prequels are bad, but that doesn’t change (or at least shouldn’t change) your enjoyment of the original trilogy. If you loved Star Wars as a kid (I loved Star Wars as a kid, too.), the awfulness of the prequels shouldn’t change your fond memories of years past. I think this does speak to a larger issue of childhood nostalgia in general. I am a pretty big hater of nostalgia. I think life moves on, and while it’s nice to preserve happy memories, it doesn’t really do anybody any good to wallow in the past. I think it’s bloody tragic if people really do look on their high school years as the best years of their lives. It’s even more tragic if it’s true. Life shouldn’t peak when we’re 17 years old. Like Dan Savage’s project says, it should get better. A friend of mine dearly loves the movie Mac and Me. Have you ever seen Mac and Me? A late '80s knock-off of E.T., it’s quite literally one of the very worst films ever made. The movie was co-produced by McDonalds, and thanks to them, it provides the most egregious product placements every committed to the medium. Apparently, McDonalds was way too cheap to provide an adequate budget to make a movie that was merely technically competent. It’s a terrible movie, amateurish in every possible way. But, my friend still clings to it and insists the movie has a non-existent quality, because she liked it when she was a small child. Like many trapped in the nostalgia compound, she’s incapable of looking at it with adult eyes.
Curse of the Were-A-Saurus is the third book in Matt Schorr’s series for young readers. It is a fun story about a monstrous dinosaur from another dimension. David, Jake, and Carla are three normal kids in a normal town who periodically deal with invasions of cross-dimensional dinosaurs. These aren’t your ordinary dinosaurs, though; they are the classic monster movie versions. This book challenges our heroes with a were-dinosaur, which is exactly what you’d expect.
At Gen Con 2013, FBC's Kristine Chester chats with GM Chris and GM Dave of d20 Radio and Gamer Nation Studios about their card games Edition Wars and Pillage!, their new board game EONS where players shape the universe, the upcoming Tall Tales RPG from Jay Little, and next year's first GamerNation Con.
As a reader of Fanboy Comics, chances are that you are a fan of comic books, movies, video games, and other creative media that are generated by independent creators. For that reason, I am excited to announce that there is a new indie publisher in town, and they have an exciting, new business model in store for readers that not only includes a long list of talented creators, but the chance for YOU, as the reader, to be involved!
Identity Comics is an independent comic book publisher, led by Phillip Kelly and Lars Canty, that recently launched a Kickstarter campaign for its very first anthology, Verge. The series will follow four ongoing stories, and the path of those stories will literally be left up to the audience. From issue to issue, feedback from the writers, artists, and readers will determine which direction to take a story or if a story should even continue.
At Gen Con 2013, FBC's Kristine Chester chats with Monica Valentinelli, brand manager of Margaret Weis Productions and lead writer of the Firefly RPG, about Gaming in the 'Verse, the Firefly RPG Preview, Cortex Plus, and how to keep your crew flyin'.
At Gen Con 2013, FBC's Kristine Chester chats with cartographer Christopher West of Maps of Mastery about his history with the industry, his products, and his design process.
Jai Nitz and Greg Smallwood’s Dream Thief continues to deliver the goods in its fourth issue, though it’s hard to believe there is only one more issue to go in the miniseries, both because I am enjoying it so much, and because I’m curious how they are going to wrap up their intriguing, dark tale by the fifth issue. Hopefully, this will only be the end of the first miniseries, as there are endless adventures that supernaturally possessed vigilante John Lincoln could find himself tangled up in, as the inherent nature of the mask would make it perfect for long term episodic-style storytelling. But, those are questions more suited to the review of the fifth issue.
Just when you think you're out, they pull you back in. Adhering to the comment I made in my last The Final Plague review, recaps be damned (at least by them). The boys working with Action Lab aren't about to surmise what happened in previous issues, and, quite frankly, neither am I. Okay, I lied. The Final Plague tells a tale that, as partakers of most any media these day, we've seen a few times. The infected. Those that change from their original state of being to something else. Vampires, werewolves, zombies, fair weather fans of sports teams once they start doing well. The Final Plague skews from that well-worn material and spins it with something that hasn't been a real worry since the days of the Black Death. Infected animals. Jumping from one location to another across the fruited plain, we are shown that distance isn't a factor when it comes to these viral creatures . . . unless we find out in a future issue that the spreading of the virus has been happening longer than we have been shown to this point. We'll have to wait and see.