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I’ve been a fan of military science fiction for as long as I can remember. With bookshelves filled with novels from John Scalzi, Elizabeth Moon, Gordon R. Dickson, Joe Haldeman, and more, I was delighted to discover that Jack Campbell (a.k.a. John Hemry) had come out with a new book.


I really enjoyed his Lost Fleet series, as well as the prequel graphic novel, The Lost Fleet: Corsair. Squad Kill is a bit of an outlier in that the story does not take place in any of his established series.

Navy Ensign Osiris “Oz” Aquino has been assigned to a civilian research vessel exploring for life on other planets. Every civilian ship is required to have a squad of Marines on board in case something goes sideways. Nothing ever has, so the powers-that-be sent a Naval officer to command a bunch of miscreant Marines because they couldn’t find a Marine lieutenant to do the job. Short-staffed, Aquino is stuck with a sergeant who disrespects him, a captain who wants him to remain invisible, and a crew who treat the squad like unwanted relatives begging for a ride. To make matters worse, this is Aquino’s first command. Let’s just say his confidence level is not high.

When the ship arrives at Janus Five, the researchers find pre-industrial age towns and cities which have been wiped out. There is no sign of an epidemic, only widespread destruction and cute animals that the scientists name the squonks. The researchers decide to bring two squonks on board to observe their behavior. You can pretty much guess what happens next.

Yes, the plot is derivative, but that’s not the point. The point is watching a young ensign rise up to the crushing responsibilities thrust upon him in a dire situation. This is a character piece not only about Aquino, but his squad. How some rise to the occasion while others do not. The life-and-death decisions forced on them, the sacrifices they make, and how it changes them.

It’s a tight story which keeps you glued to the page. The world building is just enough to ground you and then you’re off, hitting the action and conflict. There are no simple solutions, and it shows you that there is more to command and military decisions then just blowing things up.

A very enjoyable and fun read.

Creative Team: Jack Campbell (writer)
Publisher:
Click here to purchase.


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Madeleine Holly-Rosing, Fanbase Press Contributor

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