Dark and domineering, Darth Vader is one of the most iconic villains of all time. He commands the screen—whether by just a glimpse of his helmet, a brief breath of air, or the glow of a red lightsaber. Below are 10 reasons why Vader was, is, and always will be a perfect villain.
I’m dating myself here, but I am old enough to have seen Star Wars during its original theatrical run in 1977. It’s interesting to think about how the movie-going experience has changed over 40 years. I grew up in a small town in the Midwest. Kansas City was my nearest major metropolitan area. It took a while before I got a chance to see Star Wars for a couple of reasons. First, I was in elementary school and unable to drive myself. The second was that, for quite a long time, Star Wars screened exclusively on one screen in Kansas City, and Kansas City wasn’t alone as it relates to that release pattern. Star Wars played at the Glenwood Cinema for over one full year (55 weeks to be exact). With it only playing on one screen in a city of nearly two million people, getting into it was kind of like getting tickets to Hamilton. Contemporary release patterns are considerably more wide and extensive. Films move in and out of the multiplex quickly, because the studios need to maximize that opening weekend as much as they can. If a film doesn’t open well, it doesn’t have time to find an audience, because there are more movies coming after it that will eat up the screens. For instance, The Force Awakens opened on over 4100 screens across North American. To put in perspective the change from 1977, when Star Wars ran in first run cinemas for over 12 months, a year after The Force Awakens was released, Rogue One was already in theaters and The Last Jedi was already in principle photography.
Mass Effect: Andromeda has sought to recapture the novelty and possibility of the original Mass Effect by taking the franchise to a totally new galaxy. The design elements, the characters, the player input, and the visual cuing all try to build the sense of discovery.
Hello, my dear readers. Forgive my sporadic schedule lately. I promise to pull it together for the upcoming release of the Wonder Woman film! It's getting closer and closer as I try to worm my way into the premiere! Where's my invisible pole vault when I need it? I think I cashed in all my connections. (Hint. Hint.)
7.15 (aired February 24, 1999)
“Robbing casinos isn’t part of any Starfleet job description I’ve ever read.”
-- Chief Miles O’Brien
A word of warning—I will to try to minimize the spoilers in my reviews for American Gods; however, discussing and analyzing something as complex as American Gods is impossible to do without spoiling some things.
Last night, the Fanbase Press staff was treated to a once-in-a-lifetime experience: a night of fun at the most wretched hive of scum and villainy in the galaxy - the aptly named Scum & Villainy Cantina in Hollywood, CA! The wildly popular intergalactic pop-up experience has been virtually sold out for its initial two-month run, but Fanbase Press is excited to share that Scum & Villainy proprietor J.C. Reifenberg is extending its inaugural activation through June 2017. In honor of this fantastic announcement, we are sharing our interview with Reifenberg from last night's event, as well as a photo gallery of our out-of-this-world experience and more details on where you can purchase tickets.
Wait a minute? Didn’t I just write about these guys? There’s been so much love going around for our favorite heroes of New York City that it’s been hard to keep up with the Teenage Mutant Ninja Turtles these days.
The following is an interview with Bryan Rodriguez and Joe Laurino, owners of the independent game development studio, Attack Mountain (a.k.a. ATKMTN). In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Rodriguez and Laurino about the inspiration behind the gaming company, their shared creative experience in producing new content, the upcoming projects in the works, and more!