Hello, fellow Amazons. Welcome to another week of Wonder Woman Wednesday. This happens to be the week of San Diego Comic-Con, the biggest comic book convention in the world. In celebration of WW's 75th Anniversary, SDCC will be featuring an exclusive gussied-up Gal Gadot as WW Barbie. They will also be having an exclusive WW figure with her invisible jet. DC will also be hosting props and costumes from the Lynda Carter television series. Sadly, I will not be attending, so make sure you Wonder fans take lots of pictures.
“There are rules, Garak, even in a war!”
“Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion.”
-- O’Brien and Garak
The idea that there are rules during war is pretty ridiculous, if you get right down to it, especially once war graduated into the relatively modern ideal of industrialized slaughter ushered in by the American Civil War. The thing is, we kind of need rules, or every war would instantly turn into competing attempts at genocide. If there’s one thing most people can agree on in principle, it’s that genocides should be avoided as much as possible.
“Maybe we’ve finally entered the Twilight Zone. Really, it was bound to happen.”
These worlds are spoken by Jen, the Lumberjanes' long-suffering and continually frazzled camp counselor. She longs for normalcy and calm but inevitably gets reality-bending, supernatural chaos instead. Really, at this point, what else should she expect as the “responsible adult” in charge of the adventure-magnet Lumberjanes. And nothing has changed as she’s taken on temporary babysitting duties for the recently arrived group of Gotham Academy students.
10 years ago, an elite group of superheroes kept Spiral City safe from peril. Then, something happened. Some as yet unexplored circumstances brought them from their teaming metropolis to a small farm town, from which there seems to be no escape.
Like Matt Kindt, I have a standing fear of the ocean. It’s not enough to keep me out of the ocean at the beach, but it is enough to make me trepidatious those first few waves. It’s when the unknown meets with the imagination. So long as the ocean stays in its place and lets me stay in mine, we’re cool.
There’s something to be said for nostalgia. That perfect blend of great memories and melancholy that transports you back in time to a better place. For horror fans, there’s nothing closer to the time of astonishing horror than Tales from the Crypt.
House of Penance is the most hypnotic and spellbinding comic book on the shelves. The imagery flows like water down a stream - twisting, swirling, and cascading. It’s natural and fluid. It’s haunting, unnerving, and you can feel its pulse, like a heartbeat. There’s nothing else that looks and feels like this in the comic book industry. Peter J. Tomasi and Ian Bertram know how to lull you into their dream state. The exaggerated eyes of the characters are windows to otherworldly souls. The red plasmic intestines, the visualization of the curse that haunts Sarah Winchester, that fills the panels and allows the violent subtext of the characters to brim to the surface. It’s unnerving. I feel like they have a handle on symbolism better than most comic creators. Dave Stewart’s colors help to create this vibe, allowing Bertram’s artwork to dig into the subconscious. He walks the line between creating a real-world setting and a portal into a sort of nightmarish netherworld. The spaces shift and change from panel to panel. Is Sarah living her dreams or is there something truly alive just below the surface?
Hey, y’all, I’m back from my sabbatical. Thought I’d try my hand reviewing the latest and greatest BOOM! Studios comic, Kong of Skull Island #1. I enjoyed it, but the themes are awfully familiar – not necessarily to other comics or stories, but to our actual everyday lives.
Did you hear about the man who suddenly got everything he ever wanted?
It’s no secret to anyone who’s read my reviews before that I have a special place in my nerdy heart for the world of Krynn as told through the magnificent stories of Margaret Weiss and Tracy Hickman. One of the biggest draws to the series was the frail Mage Raistlin Majere, a fascinating character who - during the adventure - chose to follow the dark god whose designs he was helping to foil. The Dragonlance Legends told of his continuing ambitions and adventures, along with his brother Caramon and the Kender Tasselhoff Burrfoot. Centering on Raistlin’s dark designs for the world, readers are in store for a time-traveling adventure of high fantasy wherein the gods themselves tremble at the repercussions.