The following is an interview with CT Phipps on his latest novel, 100 Miles and Vampin'. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Phipps about the inspiration behind the novel, his creative process, what he hope that readers will take away from the story, and more!
Assassin’s Creed Odyssey is the eleventh entry in Ubisoft’s popular Assassin’s Creed franchise, following the release of last year’s Assassin’s Creed Origins. While the series has flirted with the historic epic genre since its incarnation, having settings during the French Revolution, the Third Crusades, and even during the Age of Piracy, Odyssey is the first title to embrace the sword and sandal genre, specifically drawing influence from contemporary neo-peplum films such as Gladiator and 300.
If the Stranger Things series turned your world upside down, then you will be happy to know that there is a new book out titled How to Survive in a Stranger Things World (published by Random House). Compiled by Matthew J. Gilbert, the selected images and statements of and by Dustin, Steve, Eleven, and many other characters represent highlights from the first two season of the popular Netflix show.
Amidst the chaos of decorating the house, booking flights, or preparing a holiday feast, deciding on gifts for friends and family is likely to be the last thing on your mind this holiday season. Fanbase Press is here to help with the best recommendations for the must-play tabletop and video games from the year as suggested by our staff and contributors. Board games, roleplaying games, and video games make great gifts for the geeks in your life, especially for the holidays where the requisite number of players is usually right around the corner. Whether playing with Jack-Jack or providing your party of adventurers with opportunities to avoid the White Walkers, playing a game together is a great holiday event.
I had a very strange experience watching Doctor Who this week. “The Witchfinders” sees the Doctor and her companions travel to Pendle Hill. My association with Pendle Hill is that it is the name of the school handbook at my alma mater. The school was founded by Quakers, and the book is named after the site where George Fox had a vision to establish the denomination. Needless to say, we were never told about the incident that made the location infamous.
Magic! Adventure! Terror! Romance! DRAGONS! What isn't there to love about Dungeons & Dragons? For the uninitiated: Dungeons & Dragons is a tabletop roleplaying game. Basically, this means you assume the role of a character and then use dice to determine what that character does and how well it goes for them. The game is so wildly popular that it has spawned movies, games, books, and comics for decades. Which brings us to today's offering: Dungeons & Dragons: Evil at Baldur's Gate.
Amidst the chaos of decorating the house, booking flights, or preparing a holiday feast, deciding on gifts for friends and family is likely to be the last thing on your mind this holiday season. Fanbase Press is here to help with recommendations for the must-read graphic novels and books from the year as suggested by our staff and contributors. Give your friends and family gifts they can enjoy curled up by the fireplace, catching up or rereading their favorite comic series or a good book. Or, perhaps, introduce them to a new title outside of their regular pull lists and give yourself someone to geek out with over your favorite series.
The ‘90s were a simpler time, when the general public still wasn’t 100% sure what computers were capable of, and all that a movie character had to say was, “I’m a hacker,” and suddenly they were the most powerful person on the planet. The '90s gave us movies like Hackers, wherein cracking a computer was essentially a video game, and The Matrix, wherein hacking literally gave you superpowers.
What happens when you build your society on the words and actions of a genocidal madman? How do lifestyles and attitudes evolve after generations of fostering that mindset? Lightstep shows us some of the terrifying possibilities.