What if you lived in an ideal world? What if the problems that plague our current world, like disease and climate change, were conquered long before you were born, and everything is perfect now. Would you sit back and relax in this perfect world? Or would you want more?
Welcome to Old Ebb, the rougher side of the proverbial train tracks, and the setting for writer D.J. Kirkbride’s new comic book series, Errand Boys. Scheduled to drop on October 3, this five-issue science fiction comedy is a forthcoming title from Image Comics.
The first things an artist learns to draw - that we all do (besides a straight line) - are squares, circles, and triangles. These are the basic building blocks we’re taught for cognitive functionality as a child. Which shapes fit together we figure out through trial and error. Like stories written on the walls of a cave, all of Mike Mignola’s creations start as a combination of various circles, squares, and triangles. Hellboy did, and Mignola breathed life into these shapes on pieces of paper, creating a modern-day myth the likes of which few have managed since the Greeks, Romans, and other ancient civilizations wrote of gods, Heaven, Hell, humanity, and the beings that lie somewhere in between. Hellboy is one of those beings with the desire of a man, but the fate of a god. If nothing else, Mignola is well studied in these areas and knew what the hell he was doing.
Strange monsters and unusual creatures, eye-widening legends and creepy fairy tales, and the worst of all: human nature. These are the things that frighten us most, but what most American horror junkies don’t realize is that there is a world of terror out there just waiting for new victims.
BOOM! Studios deserves a medal for the sheer risk involved in putting together a book as religiously niche and intellectually controversial as Judas. This collected volume takes us on an emotional rollercoaster that is as fast and loopy as the last time someone tried to actually preach a sermon to me. I would call the story “Biblical Fiction;” however, you might call it something else entirely based on your own set of religious entanglements. Judas, the villain of the scriptures, turns out to be the ripest of narrative apples hanging from the Bible tree. You might say, in a world where dullness is the highest form of treachery, Judas does NOT betray YOU.
Eugenic is presented in three separate horror stories told across time, starting with the literal end of the human race as we know it. The book is chock-full of hot takes that range from Twilight Zone-esque to full-tilt campiness. It is scary. It is brutal. There are concepts and images in Eugenic that will make your hair stand straight up and excuse itself from your head. Most of the moments in the book feel earned, though some of them feel a bit scattered; however, this is the kind of comic book we need - one that has something to say.
With iconic films like Die Hard, Predator, and The Hunt for the Red October on his resume, John McTiernan may not be a household name, but most American households are very familiar with his work. Author Larry Taylor takes readers on a revealing and engaging look at the film director’s life, career, and eventual legal downfall in John McTiernan: The Rise and Fall of an Action Movie Icon, recently published by McFarland.
If you enjoyed the unsettling deep dive into Allister Ward’s presumed psychosis that was Knight in the Snake Pit #1, the second installment is sure to please you. Allister remains trapped between the dark world of the asylum and the fantastic quest—complete with a king, a dragon, fellow knights, and an unnamed, yet harrowing, enemy-- that invades his reality, with no further clues to aid him in deciphering between reality and fantasy (Read: psychosis.) than he is left with at the end of volume one. The plot, nevertheless, progresses; the stakes are raised right off the bat when Allister is left to take the fall for several dead bodies, and all of the various sides that seem to be wrestling for both his body and his mind approach him with an added urgency. To make matters worse, it seems that the question of trust is muddied on all sides; Allister must learn who he can trust, but also prove that he is trustworthy, all with a limited grasp of his world and an inability to ground himself fully in either space.