Something inspired me recently to take a journey into the world of Hellboy. It was sheer coincidence that new collections made their way down the pipeline for me to review. After reading Hellboy: The Complete Short Stories, I can say that I had no idea there were so many great Hellboy stories. This collection is chock full of them and contains some of my favorites to date.
My Ainsel #4 is another foray into the deep, dark depths of both America and human nature. I feel as though each month, American Gods takes us into a Gothic dungeon for story time. The stories are typically meant to educate, illuminate, or ruminate on some larger issue, but they do not contain the typical moral lessons you’d find in fairy tales or myths. This is a Gaiman world, and in a Gaiman world, we must expect to be shocked, disturbed, and confused. Lessons may not be obvious or necessarily seem relevant, but they are all part of the anthology of Gaiman’s mythology.
Escape rooms are an interesting concept and translating the experience to a home version can be difficult, but Apocalypse by Argyx Games manages to pull it off with some interesting twists.
Maybe I’m starting to feel the passage of time more than I used to, that I’m sensitive to how much time I actually have left to accomplish those things that have been just out of reach, or maybe it's Jeff Lemire’s talent as a storyteller that he’s drawn those thoughts and feelings to the surface.
What happens if you’re a soldier who has fought a war millions of light years from Earth and you want to go home? You find out firsthand that the theory of relativity has changed from a theory to your new reality.
I recently reviewed the first collection of Hellboy comics from legends Mike Mignola and John Byrne. Walking down that memory lane was highly enjoyable. Each issue featured serial-style, occult-based action. While other characters went on these missions with Hellboy, many of them either died or ended up outside of the splatter zone. One thing was for certain: Each time, Hellboy ended up at ground zero dealing with the worst of the worst and focusing almost solely on punching things and cracking wise.
Issue three of Frank Miller’s Xerxes takes on both an experimental and an artistic turn when compared to the first two issues of the series. While issues one and two focused on combat sequences and the Battle of Marathon, issue three is completely devoted to Xerxes and his rise as a god king. Miller accomplishes the telling of Xerses’ transformation by having every single page of issue three be a double-page spread.
Howdy, pardners. Before we git to this week’s hootenanny, some corrections and apologies must be shared. Last week, the person I called James Delos is actually Karl Strand, which kills me a little, because that name is so rich in meaning. “Strand” is German for “beach,” as in the place where they found all the dead hosts, and “strand” is English for either “land bordering water,” “to leave behind or abandon,” or “a fiber or filament twisted together to form a unit,” OR “one of the elements interwoven in a complex whole.” You could not have done more if you named this character “Karl Metaphor.” He is, after all, the one who said, “How did all these disparate threads come to create this nightmare?” Karl Strand wants to know the manner in which the strands came together!?! Damn, people.
If you're unfamiliar with the Transformers, they're just about the coolest robots to ever grace toy shelves across America. What started as a relatively simple line of toys has expanded into one of the most complex brands ever. From reboot after reboot on TV to the comics switching timelines and continuities left and right, it can be hard to know exactly what is going on in this universe.