There’s something beautiful about the primal nature of fear. It’s so simple and uncomplicated. I think that’s why many of us are attracted to horror films, and the genre in general. The Xenomorph is one of the most beautiful cinematic creations to me. Much like Ashe, it’s difficult not to admire. I think the same can be said about the works of H.P. Lovecraft whose horrors have lived beyond our existence. I have to admit I’ve never read one of his stories myself, but I’ve read a number of the quickly accruing comic book adaptations of his work, which I’m sure will be followed by even more film adaptations.
Here – we – go. As if the first issue in the Samaritan series didn’t grab our attention enough, Issue #2 takes readers for an exhilarating ride as Sam tries to track down any connections to the President of the United States that will send him to prison. With such a large target and a wealth of resources at his disposal, it isn’t going to be easy to stay hidden or alive.
Captain Michael Geary, grandnephew of Alliance legend Captain John "Black Jack” Geary, should be on his way home after the Alliance won the war against the Syndicate, but their captors have other plans for their prisoners. Fortunately for him, Executive Destina Aragon, commander of the remains of the 1252nd Syndicate ("Syndic") ground forces regiment, has made him an offer—join their mutiny or remain a prisoner. Guess which one he chooses?
The covers. The covers. The covers. I have to start here, because they continue to impress me profoundly. Glenn Fabry’s cover is an exquisite work of art, blending fantasy and reality to create a nightmarish kaleidoscope of a carousel ride. David Mack’s variant brilliantly hides a silhouette amid the main focus of the cover, demonstrating his mastery at subtlety and blending images. Even though they are drastically different, both covers capture the atmosphere and mood of the series—the mysterious darkness of the Gothic epic journey—and effectively contribute to deep impressions that the myth aims to provide.
Out of the darkness, from the depths of a cave, a monstrous growl echoes out into the open world, where a father and hired warriors are searching for his lost daughter. As the older, hunched-over man walks closer to the lip of the entrance, the source of that noise is identified. From the shadows comes a gigantic paw stepping out into the light with jagged claws, but the wolf’s head does not pale in comparison. Raging orange eyes stare back at you with its mouth open wide, teeth ready to dig in and tongue salivating at the soon-to-be attacked meal.
Transformers: Till All Are One proves to be a game-changing issue for the most part. Starscream and Windblade are at the center of the issue. While the issue starts with a recap of past events, it quickly moves into the main aftermath of everything that happened in the past and how it has impacted the Transformers in the present. For any fans of the Transformers films or TV series, this is a much different setup than the traditional universes for the character. It's refreshing to see these characters with challenges and given different arcs as to which they face difficulties on their path.
I’ve never seen a more perfect front cover quote than Jen Van Meter’s description of Not Drunk Enough. “This is either the funniest scary comic or the scariest funny comic I’ve ever read.” Not Drunk Enough tells the story of Logan Ibarra, an unlucky repairman called out to a laboratory one night, who finds himself trapped inside with a horror show of genetic engineering gone wrong.
Cthulhu. Azathoth. Nyarlathotep. Zoth-Ommog. Yog-Sothoth. Gla’aki...? The various deities, gods, and great ones H.P. Lovecraft created in his day have taken on a life of their own, transcending from short stories and novellas to appearing in board games, comic books, and other media. Lovecraft’s Cthulhu is no doubt the most famous of them all, yet even other authors’ creations have found longevity, such as with Lin Carter’s Zoth-Ommog.