Captain Michael Geary, grandnephew of Alliance legend Captain John "Black Jack” Geary, should be on his way home after the Alliance won the war against the Syndicate, but their captors have other plans for their prisoners. Fortunately for him, Executive Destina Aragon, commander of the remains of the 1252nd Syndicate ("Syndic") ground forces regiment, has made him an offer—join their mutiny or remain a prisoner. Guess which one he chooses?
The covers. The covers. The covers. I have to start here, because they continue to impress me profoundly. Glenn Fabry’s cover is an exquisite work of art, blending fantasy and reality to create a nightmarish kaleidoscope of a carousel ride. David Mack’s variant brilliantly hides a silhouette amid the main focus of the cover, demonstrating his mastery at subtlety and blending images. Even though they are drastically different, both covers capture the atmosphere and mood of the series—the mysterious darkness of the Gothic epic journey—and effectively contribute to deep impressions that the myth aims to provide.
Out of the darkness, from the depths of a cave, a monstrous growl echoes out into the open world, where a father and hired warriors are searching for his lost daughter. As the older, hunched-over man walks closer to the lip of the entrance, the source of that noise is identified. From the shadows comes a gigantic paw stepping out into the light with jagged claws, but the wolf’s head does not pale in comparison. Raging orange eyes stare back at you with its mouth open wide, teeth ready to dig in and tongue salivating at the soon-to-be attacked meal.
Transformers: Till All Are One proves to be a game-changing issue for the most part. Starscream and Windblade are at the center of the issue. While the issue starts with a recap of past events, it quickly moves into the main aftermath of everything that happened in the past and how it has impacted the Transformers in the present. For any fans of the Transformers films or TV series, this is a much different setup than the traditional universes for the character. It's refreshing to see these characters with challenges and given different arcs as to which they face difficulties on their path.
I’ve never seen a more perfect front cover quote than Jen Van Meter’s description of Not Drunk Enough. “This is either the funniest scary comic or the scariest funny comic I’ve ever read.” Not Drunk Enough tells the story of Logan Ibarra, an unlucky repairman called out to a laboratory one night, who finds himself trapped inside with a horror show of genetic engineering gone wrong.
Cthulhu. Azathoth. Nyarlathotep. Zoth-Ommog. Yog-Sothoth. Gla’aki...? The various deities, gods, and great ones H.P. Lovecraft created in his day have taken on a life of their own, transcending from short stories and novellas to appearing in board games, comic books, and other media. Lovecraft’s Cthulhu is no doubt the most famous of them all, yet even other authors’ creations have found longevity, such as with Lin Carter’s Zoth-Ommog.
Ghost Island #1: The Invitation (created and written by Joseph Oliveira) is a supernatural thriller about a wealthy man continuing his father’s work in opening an island filled with imprisoned ghosts. The concept takes Jurassic Park just a few steps further (in the direction of Thir13en Ghosts), but still draws upon the familiarity of having a group of experts being called to the island to help finalize the theme park before opening.
The magical girl team of Zodiac Starforce makes a triumphant comeback in this follow-up series to the original run by writer Kevin Panetta, art by Paulina Ganucheau, and colors by Sarag Stern. Led by Emma, this Starforce takes all the right lessons from classic, magical girl teams like Sailor Moon. It’s about friendship, love, and hope in the face of darkness while at the same time tackling what it means to be a young woman in this modern era.