Things are getting pretty complicated for Wizord in the third volume of the wonderfully entertaining Curse Words. With Platy-Margaret in captivity and Wizord doing his best to maintain his reign as the most awesome wizard in this realm, the stakes continue to rise and more complications arise. Hole World, the evil realm lead by the villain Sizzajee, is alive and well, and while the numbers in his cabal are dwindling, the master of that world shows off a few tricks that he still has up his sleeve.

A professional.
A man of few scruples, nerves of steel,
and a steady trigger finger, but also,
a man on the verge of cracking.

One of humanity's greatest challenges is dealing with time. We want to keep it, save it, and turn it back. But, what if we actually could? What if we had the technology that allowed us to manipulate our destinies? Would you do it or just let it ride?

Ah, teenage murder with a side of humor. Twisted plots, edge-of-the-seat suspense, and a whole lot of crazy. Welcome back to The Murder Club.

Farmhand comes from the mind of Rob Guillory who completed a 60+-issue run of the Eisner Award-winning Chew with writer John Layman in 2016. Guillory is the head creative force on this title, painting the first issue of a comic that's filled with promise, beautifully gruesome spreads, and a familiar snarky sense of humor that on an otherwise morbid story. Farmhand is a story that begins completely in medias res, with the status quo being firmly set as soon as we begin the story. In the future, stem cell research has advanced due to a miracle discovery that has allowed the development and use of completely artificial organs.

Archaia brings to its catalogue another fantastical and heartfelt vision, this time from creators K.I. Zachopoulos and Vincenzo Balzano. Run Wild is a beautiful dreamscape of images and ideas. It’s a vision of an apocalypse like I haven’t seen before. It is a journey of a young girl and her even younger brother who have been left alone by their mother and are led by a large, talking fox through deserted landscapes while a group of dangerous predatory animals, eyes aglow with red, give chase to stop them from reaching “Papa.”

This all-ages fantasy adventure from Derek Laufman originally began as an internet comic following the exploits of Rex (a fox warrior) and Pogo (a pig that, well, isn’t much of an adventurer, but he sure wants to be)! Like the classic comedic duos of the past, they are at each other’s throats from page one – a straight man and the clown. Pogo, of course, creates more problems than he helps to solve, and Rex is left trying to pick up the pieces. On the other hand, Pogo has a good heart, and Rex is perhaps a bit too cynical for his own good. It’s a smart pairing, and Laufman uses the characters’ quirks to drive the story forward.

The previous issue of Coda introduced a new character and took some time to develop her alongside our main character. This issue of Coda springs to colorful, chaotic life as a battle erupts outside of the fortress walls of Ridgetown.

I’ve been reading all of the Hellboy omnibuses as they come out, including the collection of short stories (You can find my reviews on Fanbase Press.), and I’ve been loving every page of it. The most experience that I’ve had with Abe Sapien has been in the films, so as I’ve been reading the more Hellboy-centric storylines, I’ve kept wanting more of Abe. Well, now I have it!

She Could Fly taps into a feeling - that feeling that nags at a lot of us. It certainly nags at me. Am I worthwhile? Or am I someone who doesn’t deserve anything? And if I don’t deserve anything, does that makes me bad? She Could Fly taps into an anxiety that seems to permeate our culture these days. It’s almost overwhelming at times; that anxiety spills over into our social media. A constant battle of self-worth is being fought against ourselves, especially among younger generations. When I was a teenager, we didn’t have a platform to share our insecurities and potential faults on.

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