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Bobbie’s expression was grave. “The Faceless Ones are a new race, or to be precise, a very old race that has been in hiding for a long time.” Bobbie looked uncomfortable even talking about them. “They have begun building their strange machines and terrible devices across the world.  No one knows to which gods, if any, they pray, but the ywield knowledge as to make the University look like a tribe of cavemen.”

Lyndon White’s Kickstarter foldout book, Dracula Concertina, is a stunning, beautifully Gothic collection of illustrations based on Bram Stoker’s classic novel. With just a brief narrative on the back cover, the story emerges across the nine remarkable illustrations. White has created a new and exciting version of Dracula while still maintaining the darkness and horror of the vampire’s evil plight.

That's not the deal.

After Logan, it's kind of hard not to want to dive into more post-apocalyptic westerns.  Luckily, there are quite a lot of them.  Unfortunately, there's slightly less a number that are good, but Randall P. Fitzgerald has put something together that will engage and excite.  I know that's an odd thing for a Western to do, but the blended style actually works for the novel, Husks, he's put together.  I'm going to be honest: I've a mighty distaste for trilogies of late, but the part of this novel that stands on its own is well worth the time. 

Part 1 of The Drosselmeier Chronicles brings us The Solstice Tales, a beautiful weaving of fae fantasy with 19th-century classic literature. Wolfen M’s adaptations are inspiring tales of love and wonder, where recognizable characters interweave with fantastic creatures. Magical and delightful, The Solstice Tales is a great read for curling up in a comfy chair by the fire and letting your mind drift off into another land.

“There is nothing I fear more than someone without memory. A person without memory is free to do anything she likes.” ~ Lord Mokshi, Annals of the Legion


The Stars Are Legion is a new release from Saga Press, written by Hugo Award-winning author Kameron Hurley, whose other novels include the God’s War trilogy, The Mirror Empire, and Empire Ascendant; the latter two titles are from the Worldbreaker Saga series. In this story, readers are transported to a decaying system of worlds s– monstrously huge ships to be accurate – located in the outer reaches of the universe. Sisters by oath, Jayd and Zan are propelled on separate journeys with the same end goal to save their worlds by creating a new one. Each face daunting challenges: Jayd is a bargaining chip in a peace treaty so that Zan can try to successfully enter an elusive world that is the key to bringing about the end of political unrest, war, and division amongst the various worlds.

When I first opened this book, I was thrown for a bit of a loop. It’s published by Dark Horse, so I assumed it would be a graphic novel. It’s not. It’s a regular text novel of nearly 300 pages. Since these require a much bigger investment of time than comics do, I probably wouldn’t have volunteered to review it had I known up front. That said… I’m glad I did. This was a rollicking space adventure that I honestly didn’t want to put down.

Wendy survived being a target of both The Guild and Andre in the final pages of Shadoworld, but it came at an incredibly painful price: the loss of her beloved Uncle Moby.  Her marriage struggled, as well, with the revelation of why Gabriel and Mike are so intertwined; however, Dreamworld jumps forward 2 ½ years with Wendy awakening in a hospital with no memory of anything past her initial examination as Pneumatikon! She faces rebuilding her identity, sense of purpose, and role in a world that continually suffers increasingly devastating natural disasters.  What is the truth behind Wendy’s mysterious memory loss? Can she still be the Wendy Whitley we’ve come to love while integrating deeply with The Guild? Where are the rest of her companions from that horrific battle for independence? Finding the answers will be a wild ride in the pages of Dreamworld!

“Eventually, we started coming across ruins.  Ancient, dilapidated structures once inhabited by Pre-Rising humanity.  They were an inescapable part of any Wasteland Journey. Most Recon and Extermination rangers cut their teeth on these particular ruins, looking for mutant stragglers or bandits hoping to intercept Remnant convoys.  These structures, which included everything from gas stations to schools, were a missed sight.  Most were half-collapsed at best.  Others were eerily perfect, as if their owners had just stepped out for the night.  Driving past them was always a sobering experience, however.  Everywhere were reminders of the days when humanity had been great and powerful.”

Justin Robinson’s novel, Coldheart, introduced readers to the world of the Magi, gods and super-powered beings struggling for control over Earth; however, that novel focused predominantly on the Twins, the powerful beings that claim responsibility/ownership over North America.  The second novel in the series, The Daughter Gambit, is a selection of short stories that provides some insights into the members of the other Magi groups. 

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