Centuries ago, the Earth was destroyed. The only survivor was a girl named Juno, whose mother had invented time travel and sacrificed everything to use that invention to save Juno. Now, with the help of her robot companion, IO, Juno travels the galaxy in search of energy crystals that can send her back in time before the apocalypse, and, hopefully, save her mother—and everyone else.
Along the way, she runs afoul of a number of dangerous and unsavory creatures who would do her harm, including the ancient alien despot who destroyed Earth in the first place—along with countless other worlds throughout the galaxy. This despot, the Ancient One, can see the future. Even with time travel, how can you stop someone who already knows what’s going to happen and can stop it before it does?
There’s plenty of great sci-fi action and adventure in this comic. Juno is headstrong and reckless, frequently ending up in all sorts of scrapes, from gun battles to motorcycle chases, and more. There’s never a dull moment. That said, it can be a bit difficult to tell what’s going on sometimes, plot-wise. A lot of actions and character motivations aren’t really explained. The story is easy enough to follow, but it can be short on details sometimes.
If, once you’ve read the comic, you find yourself scratching your head over certain things, I recommend looking at the character design sketches at the very end. They include descriptions of each character, which provide significantly more information than what you’ll find in the comic about who they are and why they do what they do.
Of course, even without these character descriptions, Zero Jumper is still a lot of fun. There’s always a lot going on, which can make things confusing, but it also holds your interest and makes you want to keep reading and see how it all plays out.
I know there are people who find time travel stories confusing in general and hard to follow. If you’re one of those people, this comic might not be for you. But if you like time travel, space travel, and general sci-fi shenanigans and don’t mind having to work a little bit for the story, then Zero Jumper is well worth reading.
Creative Team: Patrick Mulholland (art, story, and letters)
Publisher: Markosia Enterprises Ltd.
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