Despite being a huge Star Wars fan, I delved into this game with caution, because I haven’t had the best experiences with MMO games; however, as someone who enjoyed the original Knights of the Old Republic games, I thought I would give it a chance. I was certainly surprised by how much I enjoyed it. I’m not going into details about the original game mechanics and aesthetics, as that’s already been covered by other FBC people, but I am going to give my thoughts and feelings on the two most recent updates to the game: 2.0 and 2.1.
Many hands make light work. A saying that goes back a long way, but not nearly as long as sickness, I'm sure. Disease has always been the bane of mankind, striking fear into those that know the symptoms and not the cure. There must have been a caveman that correlated a cough with sickness. A caveman that paved the way for science to discover vaccines and treatments to battle the plagues that ravaged mankind. Of course, he probably took a more direct route to eliminate the spread of disease by clubbing the one that coughed to death. Cough drops wouldn't be invented for thousands of years, and an itchy throat is a real drag. But, getting the cougher backed into a corner and taking them down by oneself can be difficult. That's why many hands make light work. Fast forward a bit, and you get a game based on the history of illness, virus, and plague. You get Pandemic.
Since as far back as I can remember, I was always more of a Marvel guy over DC when it came to comics. The personal taste I guess, but I still consider myself a pretty big DC fan. While not familiar with ALL the mythos, I do know enough about the DC universe that when I purchased Injustice: Gods Among Us, I couldn't wait to see what kind of story was going to unfold.
And, boy, was I not disappointed . . .
Intrigue, deception, and adventure on the high seas. These are the things promised to readers of Pirate’s Honor, the latest Pathfinder Tales novel. Wonderfully, writer Chris A. Jackson delivers all of this and more in his delightful tale of an honorable pirate trying to pull of the biggest heist of his career. This book is an incredible mix of the standard sword and sorcery fare mixed with the kind of suspense and intrigue you’d expect from a Hollywood heist film like Ocean’s Eleven. What really make it special, though, is that Jackson has also snuck in a love story that simultaneously complicates the story and makes it so much more worthwhile.
I didn't like Lara Croft. The busty, dual-wielding explorer wasn't the bada--, Indiana Jones type I wanted her to be; she was a two-dimensional character intended to sell video games with her cleavage. So, imagine my surprise when the reboot of Tomb Raider washed all of that away, started from scratch, and built a strong, female character I grew to admire and adore.
I’m not a gamer like many of my peers or even my partners, though there are certain titles that I will play with an obsessive passion. One such title is the Need for Speed series, with their most recent release of Need for Speed: Most Wanted from last fall (or this past March for the Wii U). There’s just something about getting behind the wheel of a souped-up car and racing through the streets of an urbanopolis with nitrous rocketing forward . . . right into hitting a brick wall. It is a good thing I would never be a street racer in reality, because I’m sure that I would end up in the hospital several times over, as well as have really high auto insurance premiums.
Unlike the previous LEGO games I’ve played (and reviewed), this one is completely the sole property of LEGO without having to do a license agreement with another intellectual property such as Star Wars or Lord of the Rings. There have been some big changes in the progression of these games over the years, and while the central core is still very much the same, it becomes played in a very drastically different fashion. And, while I will continue to be frustrated at some aspects of the game, I always have fun playing.
When's the last time you read the instructions of a board game and felt like you were at a feminist rally of gamers? As they picket the headquarters of a gaming company demanding equality and burning pink game pieces in effigy? When? When? When?! If your answer is more than zero, then you are probably in the 1% section of gamers and most likely have a restraining order against you. But, why does it have to be "Parker Bros," when it was the Parker sister's idea, probably? When will we get our day in the sun, ladies? As we sit in a basement or coffee shop rolling 12-sided dice, daydreaming of being wooed by Klaus Teuber or Leslie Scott, and having them create a RPG where the goal is to garner our attention and approval. It's time for a bit of recognition and kudos for being the minority in a culture saturated by mouth-breathing breeders.
Wizards of the Coast. If you've ever rolled a 20-sided die, you know that name. Hell, the recent movie Unicorn City gave the company a nod by naming a game designing firm in the movie "Warlocks of the Beach." If you're reading this, you've already taken a step into a much larger world . . . but enough about my ego, let's talk Dungeon Command.
"A Look at the Edge" is a series of reviews covering the Star Wars: Edge of the Empire Roleplaying Game by Fantasy Flight Games, which will review newly released products and supplemental online content and discuss experiences playing and running the game.
Fantasy Flight Games is off to a great start providing additional content for Edge of the Empire. Accompanying the Beginner Game are two additional character folios and a full supplemental adventure, The Long Arm of the Hutt.