Tomb Raider 2013I didn't like Lara Croft. The busty, dual-wielding explorer wasn't the bada--, Indiana Jones type I wanted her to be; she was a two-dimensional character intended to sell video games with her cleavage. So, imagine my surprise when the reboot of Tomb Raider washed all of that away, started from scratch, and built a strong, female character I grew to admire and adore.

 

Need for SpeedI’m not a gamer like many of my peers or even my partners, though there are certain titles that I will play with an obsessive passion. One such title is the Need for Speed series, with their most recent release of Need for Speed: Most Wanted from last fall (or this past March for the Wii U).  There’s just something about getting behind the wheel of a souped-up car and racing through the streets of an urbanopolis with nitrous rocketing forward . . . right into hitting a brick wall.  It is a good thing I would never be a street racer in reality, because I’m sure that I would end up in the hospital several times over, as well as have really high auto insurance premiums.

SPOILERS BELOW

 

LEGO City UndercoverUnlike the previous LEGO games I’ve played (and reviewed), this one is completely the sole property of LEGO without having to do a license agreement with another intellectual property such as Star Wars or Lord of the Rings.  There have been some big changes in the progression of these games over the years, and while the central core is still very much the same, it becomes played in a very drastically different fashion.  And, while I will continue to be frustrated at some aspects of the game, I always have fun playing.

SPOILERS BELOW

 

GinkgopolisWhen's the last time you read the instructions of a board game and felt like you were at a feminist rally of gamers? As they picket the headquarters of a gaming company demanding equality and burning pink game pieces in effigy? When? When? When?! If your answer is more than zero, then you are probably in the 1% section of gamers and most likely have a restraining order against you. But, why does it have to be "Parker Bros," when it was the Parker sister's idea, probably? When will we get our day in the sun, ladies? As we sit in a basement or coffee shop rolling 12-sided dice, daydreaming of being wooed by Klaus Teuber or Leslie Scott, and having them create a RPG where the goal is to garner our attention and approval. It's time for a bit of recognition and kudos for being the minority in a culture saturated by mouth-breathing breeders.

 

Dungeon Command Curse of the UndeathWizards of the Coast. If you've ever rolled a 20-sided die, you know that name. Hell, the recent movie Unicorn City gave the company a nod by naming a game designing firm in the movie "Warlocks of the Beach." If you're reading this, you've already taken a step into a much larger world . . . but enough about my ego, let's talk Dungeon Command.

 

The Long Arm of the Hutt"A Look at the Edge" is a series of reviews covering the Star Wars: Edge of the Empire Roleplaying Game by Fantasy Flight Games, which will review newly released products and supplemental online content and discuss experiences playing and running the game.


Fantasy Flight Games is off to a great start providing additional content for Edge of the Empire. Accompanying the Beginner Game are two additional character folios and a full supplemental adventure, The Long Arm of the Hutt.

 

SW Edge of the Empire Beginner Game art"A Look at the Edge" is a series of reviews covering the Star Wars: Edge of the Empire Roleplaying Game by Fantasy Flight Games, which will review newly released products and supplemental online content and discuss experiences playing and running the game.



When Fantasy Flight Games (FFG) announced the Star Wars: Edge of the Empire game back at GenCon 2012 with the release of the game's Beta, my nerd heart just about burst in my chest I was so excited. Star Wars brought me into geekdom, Star Wars roleplaying was my introduction to the GM's chair, and many of my fondest gaming moments have been set a long time ago, in a galaxy far, far away. My gaming tastes have changed significantly from the rules crunchy d20 systems used for the last two Star Wars games, so I was even more delighted when I learned that FFG is taking Star Wars to a rules light, almost indie game design, which has a greater emphasis on roleplaying and characters than tactics and micromanaging. The Beta book was a fantastic way to kick off Edge of the Empire, but now we finally have the first true product in the new Star Wars line of games, the Beginner Game.

 

LEGO LOTRThe LEGO games have remained pretty consistent with many of their features over the years, but there have been some very noticeable changes with each production, such as the inclusion of voice actors for LEGO Batman 2, but there are several differences in this latest addition to the LEGO game roster.  Likewise, the level of frustration has grown with the differences, and I believe that the game plays way more like a traditional RPG (if you can believe that) than should be possible.  But, regardless of the frustration and annoyance that completing this—and the other LEGO games—brings about, I still had way too much fun with all of the jokes thrown in.

SPOILERS BELOW

Assasins Creed 3Beginning in 2007, the Assassin's Creed series has spent a lot of time building up to this much-anticipated sequel. Assassins' Creed III (AC3) wraps up the modern-day story of Desmond Miles and introduces a new ancestor, Connor, a man of mixed Native-American and English heritage, who struggles to preserve his tribe while fighting in the Revolutionary War to free the Colonies from British rule.

DishonoredSkulking through shadows, lining up your perfect kill, and, oh yeah, freezing time and teleporting across rooms to your heart's content. Dishonored is another in a growing trend of assassin games, but it offers plenty of new concepts to the genre. After the Empress is murdered and the blame pinned on you, her protector, you don a mask and set out to eliminate those behind the conspiracy that killed her and ruined your life, one by one . . .

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