Assassin’s Creed Odyssey is the eleventh entry in Ubisoft’s popular Assassin’s Creed franchise, following the release of last year’s Assassin’s Creed Origins. While the series has flirted with the historic epic genre since its incarnation, having settings during the French Revolution, the Third Crusades, and even during the Age of Piracy, Odyssey is the first title to embrace the sword and sandal genre, specifically drawing influence from contemporary neo-peplum films such as Gladiator and 300.
Escape rooms are an interesting concept and translating the experience to a home version can be difficult, but Apocalypse by Argyx Games manages to pull it off with some interesting twists.
Note: Limited description of gameplay past Chapter 1 (Mia) to minimize spoilers for characters and game-events.
Resident Evil 7: Biohazard, 25 games after the original Resident Evil’s release in 1996, has returned to form. While the recent Resident Evil games have played on ideas of action and shooter-based horror, Resident Evil 7 is once again focused on the original genre of Resident Evil: survival horror.
Author's Note: This game was played on Android.
Mobile games are one of the fastest growing forms of entertainment in today's gaming marketplace. Most people have smartphones, using them to check the internet, social media, and spend a few minutes at a time playing a game to keep them occupied. Comic books and their related media are also one of the biggest pieces of the entertainment marketplace, and their entry into the world of mobile gaming has been not only extremely popular, but with the introduction of micro-transactions, incredibly lucrative.
The Detail is what happens if a Telltale-style adventure game had a love child with a comic book and a police procedural. It’s a magnificent video game series that’s simple in its artistic depiction, but more than makes up for it with an incredible score, complex characters, and an abundance of charm.
Police procedurals are a concept we're all familiar with. We pick up on the ins and outs of the law, find a guilty pleasure when a cop gets too rough with a real criminal, and watch as friendships and rivalries form within (and outside) the precinct. A few games have tried to emulate that feel before, but never quite hit the right notes with tight restrictions and railroaded plots making the game more about puzzle solving and less about your choices. Not so with The Detail, which truly gives you the freedom to be the kind of cop (or criminal) you want to be. Rival Games' The Detail is the police procedural game I've always wanted.
The Pathfinder RPG is now 7 years old and, in addition to the core rules, has had several new books that offer new player classes, abilities, and monsters, but there has never been a book that revisits those initial rules and re-imagines them. That is, until now. Pathfinder Unchained is a compilation of variant rules that allows you to customize your Pathfinder game in unique and interesting ways. To borrow a little comic book lingo, it is not a reboot or retcon of the Pathfinder Core Rulebook so much as it is a “What If?” The designers have taken a critical look at some of the choices from the core rulebook and offered alternatives that seek to ease play, simplify complicated mechanics, or just offer something cool and new that may not have been imagined at the release of the original core rules.
As your dropship lands, you can hear fighting in the distance, the bark of machine guns, and the shrieks of launched missiles. Your worries and fears slip away as you hear that familiar mechanical whirl of servos all around you and stand up, a towering behemoth made of metal and weapons that will turn the tide of battle, a mech.
Syrinscape produces apps that provide amazing, highly immerse soundtracks for use in your Roleplaying Games (RPGs). Fanboy Comics' Jason Enright wrote a great write-up of the Fantasy Player, but it is by no means the only toy Syrinscape has available.
As a gamemaster running roleplaying games, there is a lot to manage at the table. You have to keep track of player actions, non-player character (npc) actions, all of these characters' health and spells or once-a-day abilities, and, on top of that, make sure you tell a good, entertaining story which is the most important part. It is no wonder that many gamemasters are turning to computer-based tools to help them manage some of the minutiae of gaming. Luckily, Hero Lab, the software program that helps gamemasters craft characters and monsters for their games, has now turned their sites to helping gamemasters run their games, as well.
The night of your roleplaying game has finally come. This is a big night. Your players will be fighting a Red Dragon, one of fantasy roleplaying’s most epic and iconic foes. You have studied the stat block, prepared your gaming table, and even painted a red dragon miniature. The players gather and the fight begins, but between the dice rolling, the descriptive text, and the player’s describing their actions, there’s silence. Sure, it is a tense silence as the players wait for the dragon’s next move, but still silence fills the gaps. How can you make this night even more perfect and even more unforgettable?