Well, this is it. One final issue of the smash success that is Sex Criminals... Other than the issue after this and the special issue that comes in between. But other than that, this is the last one. While the series has, and will continue to be, a ridiculously fun adventure about people who have sex and stop time, the series has managed to become one of the most emotionally resonant books in recent years, thanks to the heart and bravery that the series' creators have poured into it. This series is somehow both sophomoric and sophisticated, and it shows in this last issue as we see Suzy finally come to terms with everything that has happened to her over the last 29 issues, as well as wrap up everything that has been put in her and Jon's path.

It's a new arc and a new zone for the conglomerate of explorers that have made their way into the isolated lands of the United States of America. From inside the wall, our team has faced many dangers, seen new creatures, and a land unlike any other. After the United States went dark, cutting itself off from the rest of the world, the country has become unrecognizable to those who weren't inside when the isolation began. During their trek through the first portion of “The Spiral,” the expedition group faced down the Mad Max-like wastes of the Destiny Man and his bloodthirsty crew and managed to barely escape with their lives. Now, the team finds themselves in the second zone of the new United States, Zone Unity. While we've barely scratched the surface of what Unity has to offer our protagonists, it looks much different from the barren lands of Destiny, and potentially even more treacherous.

Let’s catch up, shall we? Things are messy with a capital “hormones.” Jenny broke up with Giles, Buffy’s first date with Robin was a massive fail, and Rose and Kendra are maybe a thing (?) but Rose was injured during a demon attack. Oh, Buffy and Kendra also exemplify why “Chosen Two” isn’t a thing. Catchy band name, though…

While Game of Thrones fans are calling for the series creator and author George R.R. Martin to be imprisoned now that he's blown past the latest deadline for the next installment in the popular book series, those fantasy fans (and potentially many, many others) are missing out if they're not following DC Black Label's The Last God: Book One of the Fellspyre Chronicles.  The series is a "high-octane, no-holds-barred dark fantasy epic" written Phillip Kennedy Johnson (Warlords of Appalachia, Jim Henson's The Power of the Dark Crystal) and featuring the haunting and breathtaking artwork of Riccardo Federici (Aquaman, The Batman Who Laughs). With only seven issues out so far, The Last God is a beautiful and tragic tale that is sure to appeal to comic fans, lovers of high fantasy, and readers who cherish imaginative genre stories that speak to social complications, injustices, and prescient issues in our own world.

When I started reviewing this series, I had a feeling my husband would like it, so I ordered the prequel Descender series. (I was right. He did enjoy it.)  It also gave me a chance to catch up on the background story of this epic tale.  I’m so glad that I did, as in issue #11, the story merges a past storyline into the current one, bringing back a few important characters from the previous series: the old creepy wizard from Planet Woch along with Driller the Killer.

In New York City in the 1930s, Max Winters is spending his autumn years writing pulp western stories for five cents a word and struggling to make ends meet. But four decades earlier, Max lived those stories as an outlaw gunslinger. The Red Rock Kid goes for one last ride in Pulp, the original graphic novel from blockbuster creative team Ed Brubaker and Sean Phillips.

Vietnam 1969: Young men grouped in a shallow bunker discussing heroes. This is how the comic opens, in a tone that is dark, yet hopeful. Hopeful for the end (a theme this issue keeps); hopeful for the end of the chaos and destruction. We see this theme in the world today. We may not be at war now in the traditional sense of the word, but we are at war. We are at war with each other. A fight over equality, science, and wealth is here in our country, rearing its ugly head and threatening many people's lives. In war, we search for allies, for those who see what we see, for those who help to bear the burden. Soldiers need allies, too. This story is a story of two allies who met as soldiers.

Quick recap of “New Sheriff in the ‘Verse” so far: Surprise, surprise… Blue Sun’s been behind the super-soldier-pain-in-the-butt problem plaguing Mal so far. Why the interest in the newly minted sheriff remains less clear. Meanwhile, the Chang-Benitez Gang keeps biting off more than they probably wanna chew…

Years ago, our adventuring party were kids trapped in a fantasy world after playing a game with their friends. They escaped, only to have to return as adults as part of a rescue mission. During their second stint, things have been a bit up and down for our heroes, with the party split and each doing something equally dangerous. With one side of the party ruling the land of Angria and the rest traveling to help one of their own, the world of Die has gotten more dangerous, as well as more complex.

Neha gets her first taste of life at the academy when Imogen brings her to Tempest, the home of the Sisterhood. Neha's lifelong adventure of grudge-settling, assassinations, and revenge begins! At least, according to the official academy literature. Writer Jonathan Hickman and artist Mike Huddleston bring their main characters across the first major threshold in Decorum #3.

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