Cullen Bunn is at it again, this time with Brian Hurtt (illustrator) and Bill Crabtree (colorist). Together, they take us back to the days when mobsters owned high-stakes gambling clubs and wore tailored suits, the days of tommy guns and demon keys. Yes, that’s right - demon keys. You see, this universe is populated by demons who have taken rank in the mobster world. This isn’t Sicilian blood that runs through family veins, but demon blood.

In the summer of 1963, Disneyland debuted its newest attraction, the Enchanted Tiki Room. An ambitious show that pioneered animatronics, the Enchanted Tiki Room featured macaws, plants, and statues singing various songs, such as the endearing “The Tiki Tiki Tiki Room.” The attraction was in response to the active tiki culture that flourished in the post-war years; however, tiki culture would eventually decline due to south seas escapism being effectively destroyed by America’s intervention into Vietnam after the Gulf of Tonkin incident in 1964. While tiki culture would remain in hibernation during this period, the Enchanted Tiki Room saw great success, with the attraction later being duplicated in Walt Disney World and Tokyo Disneyland.

I love unusual superheroes, and indie comic book writer Matt Garvey and artist Dizeve, bring us one in The Ether #1.  A rather dapper person who wears purple latex gloves and a skull-fitting map of what looks like London on their head, Mr. Ether’s superpowers seem to lie in not only his detective skills, but also in the realm of a being parkour expert rather than have any magical or supernatural abilities (though perhaps we see these later in the series).

Ok.  I’ll be the first to admit it: I’m lost. 

Hey, future fans!  Guess what?

When the walls start closing in, you gotta dig, dig?

Image Comics presents a fantasy world filled with war and servitude. The Eternal Empress has been fighting against the countries of Saia for more than a century, and the red-tailed minions have been all too eager to punish those that halt her progress: either by failing to farm the lands or stealing food. The first issue introduces a young woman’s path as she struggles with her meager existence under the Eternal Empress, while strange visions cause her to question the life she’s living, and the glimmering thoughts push her to escape.

For those looking to avoid any spoilers, please read all of the following Reborn issues (or reviews) before continuing:

Reborn #1, Reborn #2, Reborn #3, Reborn #4, Reborn #5

Should Youngblood come back? Does this team deserve to be rejuvenated with new members? This is the major idea behind Youngblood #2, and it doesn’t appear to be an easily answered question from past members and soon-to-be new ones, too.

The gods are alive with the sound of music. Ancient gods return to the world every ninety years. They have a two-year run – meaning, they have powers and the ability to do a lot of damage - but in the end, they’re human. After these two years, some of which are surrounded by a rave of people dancing to beats, their lives come to an end. Do they have a larger role in the grand scheme of things? Is a short window of time only meant to absorb as much love and anger as humanly possible, or is there a coming darkness they’re supposed to stop, while they have time?

Page 7 of 56
Go to top