“About half of the waters in our world are poisoned by Dark Aether. Those are the Dark Seas. It takes specially trained warriors to navigate those waters safely. Those Warriors are us, Drifters.”
“Woah, you guys are kind of a big deal, huh?”
“But it’s part of the reason people don’t like us. Because we only have to roam the seas once in a while, people assume we just laze around earning wages. And Drifters in the past have been notoriously arrogant. The sins of the past was always hard to overcome.”
Issue #8 of Monster Matador introduced a new threat for Ramon, our hero, to vanquish: a crab-like monster in Santa Monica, CA; however, he and Adelita have to cross a vast wasteland to face this new creature head on. In the ninth installment of the series, readers learn that while Ramon fights his way toward the coast, fierce warriors in Santa Monica attempt to protect their homes from the hostile sea beast, including a depressing cameo by a failed hero who shares similarities with a certain iconic caped crusader. It’s not all smooth sailing, but can Ramon finally make his way to Santa Monica and face the latest menace? Will there even be any civilization left to save when he arrives?
Hardcore is the Evangelion of piloting real human people. Agent Drake is a morally inept human flesh-Gundam rider who specializes in not caring about ethics. His job is simple: Posses other human beings by way of advanced technology to assassinate foreign enemies. The story starts there but goes places, making it an excellent pilot with a promising future. The only issue would be whether or not the aesthetic and tone work for you.
Rat Queens #13 picks up where readers last left off, with the Queens in the Under Pit, battling (and losing) against an orc camp of Fleshers who make Sauron’s own personal army look pretty wimpish. This is while Dee is currently discussing philosophy with Bilford Bogin, the deity of the smidgens. So, a pretty normal day for the Queens, all in all.
With the first mystery, “What happened to Jimmy?,” out of the way, Matt Kindt and Tyler Jenkins dig in and start to knowingly play with young adult tropes we’ve seen in fiction in recent years while continuing to build the web of intrigue around the Black Badges, Jimmy, and the people (government?) who control the Badges.
Following the events of Harbinger Wars #2, Amanda Mckee (a.k.a. Livewire) is now an enemy of the state. After choosing to protect other vulnerable psiots like herself, she plunged the entirety of the United States into a nationwide blackout using her technopathic abilities. Now, she is on the run from both the government and those she had chosen to protect.
At the end of my last review, I wrote “one more issue left” and made a comment that this wasn’t one of Cullen Bunn’s world-building efforts . . . I spoke to soon. Cold Spots #5 is a really nice way to wrap up this limited series before things get worse in what appears will be a much longer and more involved story.
I still really have no idea what exactly is going on in the military sci-fi action world of The Warning, only that from beginning to end, it’s such a well-plotted and visually mapped-out series with interconnected, non-linear events that I want to know what’s happening. If Edward Laroche can keep readers in the dark for two issues while at the same time keeping them intrigued, imagine what he can do when we actually know what’s happening.
In Gideon Falls, the characters circle each other like they’re caught in a water vortex, slowly being pulled towards a center that may be devastating for all involved. Like the gatekeeper and the key master, maybe it’s best that they never meet…but, boy, do we want them to. Every step that these characters take which brings them together, converging on the Black Barn - a supernatural distortion of time, space, and reality where a being called the Laughing Man inhabits - is a step that makes me want the next issue to come out sooner.
The first issue of Lightstep was fascinating but also a little off-putting in its depiction of a supposed Master Race built around eugenics and genocide. They were the villains of the story, of course, but even so, it was disconcerting to spend so much time and detail introducing them. This issue, on the other hand, is just as fascinating but also a whole lot more fun. This issue gives us space radio pirates.