IDW is doing the proverbial “Lord’s work” by bringing us these previously unavailable Disney stories with a brand new translation from their original Italian. Each issue of Walt Disney Showcase collects two different stories from one Disney mascot with each story handled by a different creative team. In the first three issues, we palled around with Donald Duck, Mickey Mouse, and The Beagle Boys. Issue number four drops hard with two Goofy-filled stories that are weirder than anything you can imagine.

Now, in its third series arc, Royal City remains to be one of the most personal and emotionally honest books currently running. One should expect nothing less from Jeff Lemire, whose contributions to the medium of comic books, especially those entries published by Image Comics, could each be classified as an industry masterpiece. As brilliant as his other works may be (particularly Essex County), Royal City stands among them as his most flavorful.

Summer couldn’t be happier that her best friend and original Geek-Girl, Ruby, has come out of her coma, but she can’t turn over her responsibilities as Maine’s superheroine so easily.  Ruby’s family doesn’t want her risking her life as Geek-Girl, and they seem to hold Summer entirely responsible for the whole fiasco.  Meanwhile, a new team of supervillains are trying to make their mark on Maine’s villainy scene while a few old faces also think Ruby’s awakening heralds another grudge match for fun and profit!

    

Small, family-owned businesses are inspiring, heart-warming, and make the average consumer root for them to succeed . . . unless they are selling hallucinogenic drugs made from the ashes of dead people.

That’s right. It’s not click bait. It’s not a hoax. John Byrne is writing and drawing the book that made him famous once again. Sort of.

StarCraft: Scavengers has the kind of universal appeal that could potentially reach both devoted fans of the beloved video game and newcomers alike. The handlers of this comic book adaptation are a formative creative powerhouse: Jody Houser (writer), Gabriel Guzmán (art), and Sandra Molina (color). StarCraft: Scavengers is published by Dark Horse and chronicles a brand new story in close partnership with Blizzard Entertainment, the company who developed this already popularized expansive universe.

Some words get tossed around like a filet mignon into a catcher's mitt. Fancy words, used to enhance text and take it to another level of sophistication. Words like "unequivocally," "erudite," "profundity," and "dork." Do these words have anything in common? Do they raise the level of supposed intellect on the part of your writer? Nay! They are merely big words for small people. Normal-sized words will do just fine.

This issue takes a unique path, in that it primarily covers a new segment of “Coming to America.” Shadow makes a brief appearance, as he returns to Lakeside, but then his storyline is temporarily stalled. We are then catapulted back in time to witness the horrors of the transatlantic slave trade and the relationship between slaves and African gods.

I’m a sucker for a great, small English village murder mystery. I much prefer those over American television crime dramas. There’s just something so much more real about them than what we do here, and not everyone is a size negative two with perfect skin and hair, plus there’s the difference in culture, so that’s a huge draw for a criminal justice fanatic. I’ve even got the English version of our Miranda warning memorized. (It’s possibly a disease.)

Bedtime Games #1 introduced us to a new face in horror: Mr. Bedtime. Like Freddy Krueger, he deals in nightmares. Unlike Freddy Krueger, he takes his time, manipulating his prey to act out for him. I was intrigued by the first issue, but it was difficult to get a bead on it. It really took its time and didn’t get to Mr. Bedtime until the end of the issue. Having spent an issue with Mr. Bedtime, I can safely say that he kind of scares me. The reason is because he doesn't hunt prey, attack, kill, and torture. He spends his time manipulating and psychologically getting into these kids’ heads. Ah, the kids!

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