The covers. The covers. The covers. I have to start here, because they continue to impress me profoundly. Glenn Fabry’s cover is an exquisite work of art, blending fantasy and reality to create a nightmarish kaleidoscope of a carousel ride. David Mack’s variant brilliantly hides a silhouette amid the main focus of the cover, demonstrating his mastery at subtlety and blending images. Even though they are drastically different, both covers capture the atmosphere and mood of the series—the mysterious darkness of the Gothic epic journey—and effectively contribute to deep impressions that the myth aims to provide.  

You can’t go home again, but, sometimes, home comes for you.

Out of the darkness, from the depths of a cave, a monstrous growl echoes out into the open world, where a father and hired warriors are searching for his lost daughter. As the older, hunched-over man walks closer to the lip of the entrance, the source of that noise is identified. From the shadows comes a gigantic paw stepping out into the light with jagged claws, but the wolf’s head does not pale in comparison. Raging orange eyes stare back at you with its mouth open wide, teeth ready to dig in and tongue salivating at the soon-to-be attacked meal.

Transformers: Till All Are One proves to be a game-changing issue for the most part. Starscream and Windblade are at the center of the issue. While the issue starts with a recap of past events, it quickly moves into the main aftermath of everything that happened in the past and how it has impacted the Transformers in the present. For any fans of the Transformers films or TV series, this is a much different setup than the traditional universes for the character. It's refreshing to see these characters with challenges and given different arcs as to which they face difficulties on their path.

I’ve never seen a more perfect front cover quote than Jen Van Meter’s description of Not Drunk Enough. “This is either the funniest scary comic or the scariest funny comic I’ve ever read.” Not Drunk Enough tells the story of Logan Ibarra, an unlucky repairman called out to a laboratory one night, who finds himself trapped inside with a horror show of genetic engineering gone wrong.

Ghost Island #1: The Invitation (created and written by Joseph Oliveira) is a supernatural thriller about a wealthy man continuing his father’s work in opening an island filled with imprisoned ghosts. The concept takes Jurassic Park just a few steps further (in the direction of Thir13en Ghosts), but still draws upon the familiarity of having a group of experts being called to the island to help finalize the theme park before opening.

The magical girl team of Zodiac Starforce makes a triumphant comeback in this follow-up series to the original run by writer Kevin Panetta, art by Paulina Ganucheau, and colors by Sarag Stern. Led by Emma, this Starforce takes all the right lessons from classic, magical girl teams like Sailor Moon. It’s about friendship, love, and hope in the face of darkness while at the same time tackling what it means to be a young woman in this modern era.

“Hey, have you ever wondered what it would be like to kill someone?”

With the popularity of Rick and Morty, there are plenty of different ways to get your fix of the hit series. There's apparel, games, toys, and tons of other media in which to interact with the show. That includes comics, and along with the standalone Oni Press series, the publisher has now begun releasing spin-offs, this time focused on the Pokemon-style mobile game, Pocket Mortys. This collectible game lets you play as Rick as he travels through dimensions, capturing and battling different types of Mortys and becoming the world's greatest Morty Battler. This is also the experience we get in the new series, as it puts the attention on the original Morty, known as “Plain Morty,” as he fights for his life, attempting to escape from Rick and his quest to collect all the Mortys known to the universe.

Well, it looks like we're back. After a small break in the main series, our favorite series about decadent and self-destructive gods returns with what is being called “the second half of a double album,” with the opening of the newest arc, “Imperial Phase II.”  With the insanity that came with the last arc, things aren't pretty for the remaining gods left in the cast, especially since they're not only working against the mysterious and powerful being known only as “The Great Darkness,” but with the fallout from some major reveals that we knew as readers, but certain characters did not. And oh, things not go well when everything was out in the open.

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