The following is an interview with Timothy Brown, game designer (2300AD, Dark Sun, End of Nations) and musician (Head East). In this interview, Fanboy Comics Senior Contributor Kristine Chester chats with Brown about Dragon Kings, the all-new RGP world that he has created, and how he has envisioned this world not only through fiction and art, but through music, as well.
This interview was conducted on June 29, 2013.
The following is an interview with Steve Gaynor, co-founder of The Fullbright Company, which is currently working on the game Gone Home. In this interview, Fanboy Comics Senior Contributor Ben Rhodes talks with Gaynor about the inspiration for Gone Home, what makes the first-person perspective game unique, and how you can learn more about the game, which is scheduled for release in mid-2013.
This interview was conducted on January 30, 2013.
At Long Beach Comic & Horror Con 2012, Fanboy Comics Creative Director Sam Rhodes chats with actress, writer, and model Mackenzie Mason, who plays Cortana in Halo 4, about her motion capture work, what it was like working on such an important property, and why this iteration of Cortana is deeper than all of the others.
The following is an interview with Eli Halpern, one of the many creators of Card Against Humanity, a self-described "party game for horrible people." In this interview, Fanboy Comics' Sam Rhodes talks with Halpern about how the hit game got its start, the various ways that you can acquire a copy, and when you can expect the gold-plated shark-hide edition to hit store shelves.
This interview was conducted on August 23, 2012.
At Emerald Knights - Comics and Games in Burbank, CA, Fanboy Comics Managing Editor Barbra Dillon talks with Jason Enright about his upcoming RPG events at Clockwork Couture, based on a modified Pathfinder. He talks about the evolution of the store into the Clockwork Gaming Laboratory and about the games he'll be running there!
The following is an interview with RPG designer Tracy Barnett, who is the founder of Sand & Steam Productions and the creator of the new tabletop game, School Daze. In this interview, Fanboy Comics Contributor Kristine Chester talks with Barnett about the creation process behind tabletop games, the benefits of transparency in the design process, and why you should be prepared when using Kickstarter to fund your project.
This interview was conducted on June 28, 2012.
The following is an interview with Sebastian Haley, the Creative Director for Z., a new trading card game that can only be described as “Magic: The Gathering meets The Walking Dead.” In this interview, Fanboy Comics President Bryant Dillon chats with Haley about Z.'s zombie mythology, his own gaming background (and high score on Xbox 360), and how you can help to make Z. a reality by donating to its Kickstarter campaign.
This interview was conducted on June 27, 2012.
The following is an interview with Brian Bielawski, co-founder of Gam3rCon, a week-long convention of gaming and gaming-related entertainment in downtown San Diego that runs concurrently with Comic-Con. In this interview, Fanboy Comics Managing Editor Barbra Dillon chats with Bielawski about what gamers can expect from the third year of the convention, how fans can get involved with the geek art show, and why Saint's Row brought inspiration for Gam3rCon.
This interview was conducted on May 31, 2012.
Frontline Gaming hosted an incredible Warhammer 40K tournament at Comikaze Expo 2011, which pitted serious gamers against each other from November 5-6. Frontline is also known for discount gaming and hobby supplies, as well as its newsworthy podcast.
During the competition, Frontline Gaming Founder Reece Robbins talked with Fanboy Comics Managing Editor Barbra Dillon about the dedication of the tournament’s contestants, the rules of the game, and the services offered by Frontline.
This interview was conducted on Saturday, November 5, 2011.
Fanboy Comics will continue to post all of its interviews, photos, and commentaries from Comikaze Expo 2011. Click here for the latest coverage!