The following is an interview with Amanda Meadows, co-owner (with Geoffrey Golden) of the Los Angeles-based funny books publishing company, Devastator Press. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Meadows about what defines a Devastator Press book, the variety of genres and entertainment mediums that comedy encompasses, the company's upcoming slate of projects, and more!
The following is an interview with Christina "Steenz" Stewart, Social Media Strategist for Lion Forge Comics and artist of the graphic novel, Archival Quality. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Stewart about having a shared perspective of the business and creative sides of the comic book industry, her creative process in working with Ivy Noelle Weir on Archival Quality, where readers can find her work, and more!
Note: Limited description of gameplay past Chapter 1 (Mia) to minimize spoilers for characters and game-events.
Resident Evil 7: Biohazard, 25 games after the original Resident Evil’s release in 1996, has returned to form. While the recent Resident Evil games have played on ideas of action and shooter-based horror, Resident Evil 7 is once again focused on the original genre of Resident Evil: survival horror.
The following is an interview with Julia Plostnieks, director of Theatre Unleashed's production of Cannibals Alone in North Hollywood, CA. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Plostnieks about what intrigued her about the production, the dystopian roots of the show, the cast of actors involved with the production, and more!
The following is an interview with cosplayer Jacqueline Goehner who will soon be appearing at WonderCon 2017 in Anaheim, CA. In this interview, Fanbase Press Guest Contributor Jessica Tseang chats with Goehner about what she is looking forward to about WonderCon, how she got her start in costuming, the challenges of creating a new costume, and more!
While many folks attend comic book cons for the “con experience” of meeting celebrities, buying art, and viewing all the cosplay, there’s still a significant amount of attendees that take advantage of the various workshops and panels that offer access to decades of industry knowledge and insight from the professionals who make themselves available.
Since its inception in 1999, IDW has become the premier comic book publisher of licensed IPs from movies and television shows. From '80s staples such as My Little Pony, Transformers, G.I. Joe, and Jem and the Holograms to more modern fare such as Silent Hill, Orphan Black, and CSI, IDW has given older properties renewed life and rejuvenation through continued stories via sequential art, employing amazingly talented writers and artists in order to give the properties justice; however, even though the licensed material is what IDW is known for, the publisher also has a handful of creator-owned titled as well, such as Amelia Cole, Satellite Falling, and The Electric Sublime! that all deserve underscoring, as well.
“There is nothing I fear more than someone without memory. A person without memory is free to do anything she likes.” ~ Lord Mokshi, Annals of the Legion
The Stars Are Legion is a new release from Saga Press, written by Hugo Award-winning author Kameron Hurley, whose other novels include the God’s War trilogy, The Mirror Empire, and Empire Ascendant; the latter two titles are from the Worldbreaker Saga series. In this story, readers are transported to a decaying system of worlds s– monstrously huge ships to be accurate – located in the outer reaches of the universe. Sisters by oath, Jayd and Zan are propelled on separate journeys with the same end goal to save their worlds by creating a new one. Each face daunting challenges: Jayd is a bargaining chip in a peace treaty so that Zan can try to successfully enter an elusive world that is the key to bringing about the end of political unrest, war, and division amongst the various worlds.
An idea is like a virus.
This was the opening of Inception, and it’s fairly recognized throughout our social spheres today, with a video or work “going viral” being the best potential hope for any creator. Within this anthology series we get idea seeds from several different and wildly varied creators. We also get some ideas based very much in the abstract, and some who turn those abstracts into something logical and grounded. The act of creation is often a violent one, with infinite possibilities being whittled down until the story exists as a whole. Once your lead turns into a hero, the choices become “stay a hero” or “become a villain,” and either choice kills the potential of the other side. This is something the Big Two try to avoid at all costs with many technological, magical, and simply oddball MacGuffins that allow Cap to be Hydra or a whole half of the galaxy to die and it gets wiped clean like an etch-a-sketch. This isn’t the violent storytelling that often brings out the best kinds of anguish when something ends, but what we have here are four-page arcs that have a small space to squeeze the entire possibility of creation into. There are some bold and ambitious voices doing it.
7.5 (aired October 28, 1998)
“Everyone, this is Sarina. Sarina, this is everyone.”
-- Dr. Julian Bashir