As a youngling, I remember walking into my local comic book store and stopping dead in my tracks when my eyes caught glimpse of Danger Girl Issue #1 resting so elegantly on the shelf. And, how could I not? Flipping though the pages, I was treated to incredibly gorgeous women in tight clothing who kicked a-- with a mentor who looked exactly like Sean Connery. And, if that's not enough, these beautiful women were drawn by a then unknown (to me at least) J. Scott Campbell. Looking back on it now, it's incredible how much of what I loved about the series was merely "fan service," but hey, I was 14 and that's all that mattered back then. 'Till this day, I still think J. Scott Campbell is my favorite artist when it comes to the ladies. I remember jumping ship on Danger Girl once a new artist took over, because to me they just weren't the same characters anymore.
Well, this certainly brings me back. I had read this issue as part of a much larger graphic novel a hundred times over as a child. Easy. Though the cartoon show was my introduction into Kevin Eastman and Peter Laird's world of mutated, ninja reptiles, it was the comic books I became most hooked on. Yes, I know the comics came out before the cartoon, but I hadn't heard of them. One Christmas I received two enormous TMNT graphic novels that became my new obsession. Sure, the show was great at the time, but these books were how I thought the turtles should really be. It was dark, gritty, violent, and just felt more real.
We're nearing the home stretch on this incredible arc. A part of me is definitely sad to see it come to an end, and this issue is no exception.
MAJOR SPOILERS BELOW
MAJOR SPOILERS BELOW
Wow, this issue really kicks things into high gear. While not action packed like the previous issues, the story really begins to unfold and secrets are revealed.
**MAJOR SPOILERS AHEAD**
Spidey has had it rough when it comes to video games. Like most superhero games, it's pretty difficult to capture the feeling of actually being that hero. 'Till this day, poor Superman has not once had anything decent in this regard but lucky for us, Spider-man has. The Spider-Man 2 and Ultimate Spider-Man video games beautifully captured what it felt like to really BE Spider-Man. As a life long Spidey fan, these games were like a dream come true. Web-slinging through the city of Manhattan never felt more rewarding. Of course, those games came out back in 2004 and 2005, and almost every Spidey game that has followed has paled in comparison. The one exception would be Spider-Man: Shattered Dimensions, which sacrificed the open world of the previously mentioned games yet still delivered a unique gaming experience playing as 4 different variations of our hero. It's follow up, also by Shattered Dimensions developer Beenox, was a disaster that decided to limit our hero to indoors only. And, don't even get me started on the Spider-Man 3 movie game.
This issue kicks off exactly where we last left our hero, Tohm, as he had found himself in the middle of a battle between his fellow cadets and Lord Vader himself. As this is a very dialogue-heavy issue, spoilers are unavoidable, so with that I say . . .
My love of Star Wars knows no bounds (I am literally sipping coffee from a Boba Fett mug as I write this.), but I always find myself at a constant struggle when it comes to the Expanded Universe. The EU is giving me what I am constantly craving, more Star Wars, but as I've been vocal about it in the past, the outcome is usually hit or miss in my eyes. I have to give credit to the artists out there who can actually bring us a solid story centered around characters we've never heard of before. My last review for Darth Vader and the Ghost Prison was a perfect example of EU done right. This first issue in a five-part series, Knight Errant: Escape, is a mixed bag for me.
When it comes to Star Wars comics, it's kind of a mixed bag. I went into Star Wars: Darth Vader and the Ghost Prison with a little skepticism. I mean, with a title like that and a cover reminiscent of an old, cheesy horror movie with the tag line "Welcome to Coruscant-- A Good Place TO DIE!" one must be cautious. The only thing missing was Vader Force choking the Bride of Frankenstein, which would have been fantastic.
All that said, I'm glad I put all those doubts aside, because this was an interesting read.
As far back as I can remember, I have always loved doing voices. A strange talent I had obtained in my youth to vocally mimic almost anything I heard. One minute I was singing "The Christmas Song" as Alvin and the Chipmunks, and then next spouting cheesy Arnold Schwarzenegger lines from Predator. Just hearing the kids laugh in class while I mimicked teachers and classmates was a gift in itself. Though, as a child I was told such a gift would change once I neared puberty, so I took that negativity and focused on practicing every single day to prove them wrong. When asked, "How do you do that?" or "How do you get your voice so high?" I never really had an answer. It just came naturally. By the age of 12, I could tell exactly which characters Hank Azaria voiced on The Simpsons just by ear, which both amazed and confused my mother. She explained that I just had an ear for it. When watching Animaniacs, I would tell my friends that it was one guy who played Yakko, Pinky, and Dr. Scratchansniif, to which they scoffed. "But they don't sound anything alike. Yakko's voice is WAY higher. How do you know?"